{"author_link":"\/users\/kramdar","author_name":"Kramdar","author_uid":"kramdar","comments":[],"epoch":1568236652,"event":"LD45","format":"md","ldjam_node_id":160394,"likes":1,"metadata":{"p_key":"133254","p_author":"Kramdar","p_authorkey":"1057343","p_urlkey":"349450","p_title":"Count me in for LD45","p_cat":"LDJam ","p_event":"LD45","p_time":"1568236652","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1057343","us_name":"Kramdar","us_username":"kramdar","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":57343,"body":"I guess I have a habit of skipping two jams between contributions now :shrug: maybe only having two per year will sync up better for me!\n\nAnyway goals for myself are to continue refining my time management to make more rounded entries and to hopefully throw together a ~~blocky~~ abstract 3D game for a change this time, theme permitting. I'll probably use the same stack of tools as before even though I said I'd switch to Godot. Shooting for another Compo submission, wish me luck!\n\nTools:\n- Engine: Unity\n- IDE: Visual Studio\n- Modeling: Blender\n- Textures: Piskel(if 2D)\/Paint\/GIMP idk depends how I feel tbh \n- Audio: beepbox.co\/SFXR\/Audacity(*maybe*)\n\nHave fun peeps, can't wait to play your games! :smile:","comments":0,"created":"2019-09-11T20:59:45Z","files":[],"files-timestamp":0,"id":160394,"love":1,"love-timestamp":"2019-09-11T21:59:07Z","meta":[],"modified":"2019-09-11T21:59:07Z","name":"Count me in for LD45","node-timestamp":"2019-09-11T21:17:32Z","parent":160393,"parents":[1,5,9,159347,160393],"path":"\/events\/ludum-dare\/45\/untitled-ld45-entry\/count-me-in-for-ld45","published":"2019-09-11T21:17:32Z","scope":"public","slug":"count-me-in-for-ld45","subsubtype":"","subtype":"","type":"post","version":480735},"node_metadata":{"n_key":"160394","n_urlkey":"349450","n_parent":"160393","n_path":"\/events\/ludum-dare\/45\/untitled-ld45-entry\/count-me-in-for-ld45","n_slug":"count-me-in-for-ld45","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57343","n_created":"1568235585","n_modified":"1568239147","n_version":"480735","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/untitled-ld45-entry\/count-me-in-for-ld45","text":"I guess I have a habit of skipping two jams between contributions now :shrug: maybe only having two per year will sync up better for me!\n\nAnyway goals for myself are to continue refining my time management to make more rounded entries and to hopefully throw together a ~~blocky~~ abstract 3D game for a change this time, theme permitting. I'll probably use the same stack of tools as before even though I said I'd switch to Godot. Shooting for another Compo submission, wish me luck!\n\nTools:\n- Engine: Unity\n- IDE: Visual Studio\n- Modeling: Blender\n- Textures: Piskel(if 2D)\/Paint\/GIMP idk depends how I feel tbh \n- Audio: beepbox.co\/SFXR\/Audacity(*maybe*)\n\nHave fun peeps, can't wait to play your games! :smile:","title":"Count me in for LD45","wayback_source":[]}