{"author_link":"\/users\/simogecko","author_name":"SimoGecko","author_uid":"simogecko","comments":[],"epoch":1568884158,"event":"LD45","format":"md","ldjam_node_id":161072,"likes":6,"metadata":{"p_key":"133311","p_author":"SimoGecko","p_authorkey":"1010114","p_urlkey":"349512","p_title":"Tips on development and time management","p_cat":"LDJam ","p_event":"LD45","p_time":"1568884158","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1010114","us_name":"SimoGecko","us_username":"simogecko","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":10114,"body":"I recently had some time to write a [devlog](http:\/\/simone-guggiari.com\/main\/rainforest-devlog\/) about one of my previous LD entries, [rainforest, Inc.](https:\/\/simogecko.itch.io\/rainforest)\n\nI thought it might be helpful to somebody to see how to manage time and how to structure the development process to fit into the jam.\n\nIn the post I talk about:\n- time management\n- project structure\n- brainstorming process\n- prototype\n- development structure\n- tips on modeling, texturing\n- level creation\n\nYou can find the [full post here](http:\/\/simone-guggiari.com\/main\/rainforest-devlog\/). I hope it will be useful to someone.\n\nCheers! \ud83d\ude04\n\n____\n\n(a sneak peek)\n![time_schedule.png](\/\/\/raw\/287\/2\/z\/252b6.png)\n![worker_uv-768x528.jpg](\/\/\/raw\/287\/2\/z\/252b7.jpg)\n![map_original_big.png](\/\/\/raw\/287\/2\/z\/252b8.png)\n\n____\n\n(the game progress)\n![rainforest_day1.gif](\/\/\/raw\/287\/2\/z\/252b9.gif)\n![rainf_coop6.gif](\/\/\/raw\/287\/2\/z\/252ba.gif)\n","comments":14,"comments-timestamp":"2022-12-29T22:22:30Z","created":"2019-09-19T08:49:46Z","files":[],"files-timestamp":0,"id":161072,"love":6,"love-timestamp":"2019-10-07T16:47:15Z","meta":[],"modified":"2022-12-29T22:22:30Z","name":"Tips on development and time management","node-timestamp":"2019-09-19T09:09:18Z","parent":159846,"parents":[1,5,9,159347,159846],"path":"\/events\/ludum-dare\/45\/well-behaved-dog\/tips-on-development-and-time-management","published":"2019-09-19T09:09:18Z","scope":"public","slug":"tips-on-development-and-time-management","subsubtype":"","subtype":"","type":"post","version":481689},"node_metadata":{"n_key":"161072","n_urlkey":"349512","n_parent":"159846","n_path":"\/events\/ludum-dare\/45\/well-behaved-dog\/tips-on-development-and-time-management","n_slug":"tips-on-development-and-time-man","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10114","n_created":"1568882986","n_modified":"1672352550","n_version":"481689","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/well-behaved-dog\/tips-on-development-and-time-management","text":"I recently had some time to write a [devlog](http:\/\/simone-guggiari.com\/main\/rainforest-devlog\/) about one of my previous LD entries, [rainforest, Inc.](https:\/\/simogecko.itch.io\/rainforest)\n\nI thought it might be helpful to somebody to see how to manage time and how to structure the development process to fit into the jam.\n\nIn the post I talk about:\n- time management\n- project structure\n- brainstorming process\n- prototype\n- development structure\n- tips on modeling, texturing\n- level creation\n\nYou can find the [full post here](http:\/\/simone-guggiari.com\/main\/rainforest-devlog\/). I hope it will be useful to someone.\n\nCheers! \ud83d\ude04\n\n____\n\n(a sneak peek)\n![time_schedule.png](\/\/\/raw\/287\/2\/z\/252b6.png)\n![worker_uv-768x528.jpg](\/\/\/raw\/287\/2\/z\/252b7.jpg)\n![map_original_big.png](\/\/\/raw\/287\/2\/z\/252b8.png)\n\n____\n\n(the game progress)\n![rainforest_day1.gif](\/\/\/raw\/287\/2\/z\/252b9.gif)\n![rainf_coop6.gif](\/\/\/raw\/287\/2\/z\/252ba.gif)\n","title":"Tips on development and time management","wayback_source":[]}