{"author_link":"\/users\/tustin2121","author_name":"Tustin2121","author_uid":"tustin2121","comments":[],"epoch":1569362452,"event":"LD45","format":"md","ldjam_node_id":161653,"likes":12,"metadata":{"p_key":"133362","p_author":"Tustin2121","p_authorkey":"1122630","p_urlkey":"349564","p_title":"Some Interesting Rejected Themes (part 1)","p_cat":"LDJam ","p_event":"LD45","p_time":"1569362452","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1122630","us_name":"Tustin2121","us_username":"tustin2121","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":122630,"body":"I don't know how the rest of you do it... I'm only a third of the way through the slaughter. Things keep getting in the way, like doing work or spending a half-hour writing down a complex game idea that was inspired by one of these themes. But anyway, I figured I could post this now and possibly do follow ups later if I found more.\n\nWhen slaughtering themes, I have a rule that the theme shouldn't limit the game genre or the type of game. So there's been several themes that I have to slaughter on that rule that regardless of if I think could make interesting game from it. Here's some I came across:\n* **You are a tile** - Implies the use of tilesets and games where you have an overhead view or sidescroll, but I can imagine a short puzzle game where you have to cover holes in the tilemap for NPCs to walk over or interact with.\n* **Fleeting Memory** \/ **revisiting memories** - There imply a story-based game. And possibly an interesting one, if done right.\n* **Snowball fight** - I don't think I've yet seen a game that did a proper snowball fight that wasn't just using some preexisting combat system, but I also can't see how one does this in a story-based or puzzle game unless it's just background dressing maybe.\n* **Second Person Shooter** - I've seen this game already. It's called [\"Zato\"](https:\/\/www.miniplay.com\/game\/second-person-shooter-zato). You watch from the pov of the enemies and had to line up the player character to fire on them. Interesting concept, but not a good theme.\n* **Multiple Beginnings, One End** - An interesting concept if you were to put it into a narrative video game, as long as that one end is not just \"and then they die\". But kinda precludes other genres.\n* **Social Samurai** - I feel like the person who submitted this had a very specific game in mind... Like one of those social combat games.\n* **You are a one sided lover** - This one just seems tragic when ported to something that's not a narrative game. Like imagine this inspiring a first-person shooter. No, wait, let's not.\n\nHere's some other themes that simply struck me before I slaughtered them:\n* **No penguins allowed** - Wouldn't that mean that every game that doesn't include a penguin is following the theme by default?\n* **Siege the moment** - I can't decide if someone misspelled \"seize\" and autocorrect did them wrong, or if someone seriously wants us to make a game about setting up a blockade around a moment in time...\n* **World Wild Web** - Again, misspelling, or a network of animals? I'm thinking something that might be found on that old kids show Zaboomafoo.\n* **Mom's spaghetti** - Well, at least it wasn't \"time\", \"light\", \"death\", \"reality\", \"evil\" or one of the other abstract concepts that made up like 70% of the other themes I slaughtered, but one has to wonder if this person was in the process of being called down to dinner when making their theme suggestions.","comments":11,"comments-timestamp":"2019-09-26T18:47:49Z","created":"2019-09-23T16:57:47Z","files":[],"files-timestamp":0,"id":161653,"love":12,"love-timestamp":"2019-09-27T07:47:44Z","meta":[],"modified":"2019-09-27T07:47:44Z","name":"Some Interesting Rejected Themes (part 1)","node-timestamp":"2019-09-24T22:00:52Z","parent":161258,"parents":[1,5,9,159347,161258],"path":"\/events\/ludum-dare\/45\/$161258\/some-interesting-rejected-themes-part-1","published":"2019-09-24T22:00:52Z","scope":"public","slug":"some-interesting-rejected-themes-part-1","subsubtype":"","subtype":"","type":"post","version":482861},"node_metadata":{"n_key":"161653","n_urlkey":"349564","n_parent":"161258","n_path":"\/events\/ludum-dare\/45\/$161258\/some-interesting-rejected-themes-part-1","n_slug":"some-interesting-rejected-themes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"122630","n_created":"1569257867","n_modified":"1569570464","n_version":"482861","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$161258\/some-interesting-rejected-themes-part-1","text":"I don't know how the rest of you do it... I'm only a third of the way through the slaughter. Things keep getting in the way, like doing work or spending a half-hour writing down a complex game idea that was inspired by one of these themes. But anyway, I figured I could post this now and possibly do follow ups later if I found more.\n\nWhen slaughtering themes, I have a rule that the theme shouldn't limit the game genre or the type of game. So there's been several themes that I have to slaughter on that rule that regardless of if I think could make interesting game from it. Here's some I came across:\n* **You are a tile** - Implies the use of tilesets and games where you have an overhead view or sidescroll, but I can imagine a short puzzle game where you have to cover holes in the tilemap for NPCs to walk over or interact with.\n* **Fleeting Memory** \/ **revisiting memories** - There imply a story-based game. And possibly an interesting one, if done right.\n* **Snowball fight** - I don't think I've yet seen a game that did a proper snowball fight that wasn't just using some preexisting combat system, but I also can't see how one does this in a story-based or puzzle game unless it's just background dressing maybe.\n* **Second Person Shooter** - I've seen this game already. It's called [\"Zato\"](https:\/\/www.miniplay.com\/game\/second-person-shooter-zato). You watch from the pov of the enemies and had to line up the player character to fire on them. Interesting concept, but not a good theme.\n* **Multiple Beginnings, One End** - An interesting concept if you were to put it into a narrative video game, as long as that one end is not just \"and then they die\". But kinda precludes other genres.\n* **Social Samurai** - I feel like the person who submitted this had a very specific game in mind... Like one of those social combat games.\n* **You are a one sided lover** - This one just seems tragic when ported to something that's not a narrative game. Like imagine this inspiring a first-person shooter. No, wait, let's not.\n\nHere's some other themes that simply struck me before I slaughtered them:\n* **No penguins allowed** - Wouldn't that mean that every game that doesn't include a penguin is following the theme by default?\n* **Siege the moment** - I can't decide if someone misspelled \"seize\" and autocorrect did them wrong, or if someone seriously wants us to make a game about setting up a blockade around a moment in time...\n* **World Wild Web** - Again, misspelling, or a network of animals? I'm thinking something that might be found on that old kids show Zaboomafoo.\n* **Mom's spaghetti** - Well, at least it wasn't \"time\", \"light\", \"death\", \"reality\", \"evil\" or one of the other abstract concepts that made up like 70% of the other themes I slaughtered, but one has to wonder if this person was in the process of being called down to dinner when making their theme suggestions.","title":"Some Interesting Rejected Themes (part 1)","wayback_source":[]}