{"author_link":"\/users\/sabrina-pink","author_name":"Sabrina Pink","author_uid":"sabrina-pink","comments":[],"epoch":1569914253,"event":"LD45","format":"md","ldjam_node_id":163717,"likes":1,"metadata":{"p_key":"133503","p_author":"Sabrina Pink","p_authorkey":"1161164","p_urlkey":"349715","p_title":"Getting Ready","p_cat":"LDJam ","p_event":"LD45","p_time":"1569914253","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1161164","us_name":"Sabrina Pink","us_username":"sabrina-pink","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":161164,"body":"Going through some of GDQuest's tutorials before the weekend to get an idea of how to use Godot. Starting to understand the structure of this program.\n\nOne thing I *really* need to learn is how to port my game correctly. I've read that Godot games can have problems playing in browser, but I really want to do that to make it easier to play. So I'm going to practice that before the weekend. I'd hate to finish a game and not submit the game on time. I know I will have an additional hour to submit, but I don't want to take that chance.\n\nI have also learned a lot of what makes a good theme from reading some of the blog posts here, I'll keep them in mind if I do another game jam like this where I can suggest a theme. \n\n\n\n![themevote1.png](\/\/\/raw\/c85\/72\/z\/25463.png)![themevote2.png](\/\/\/raw\/c85\/72\/z\/25464.png)![themevote3.png](\/\/\/raw\/c85\/72\/z\/25465.png)","comments":0,"created":"2019-10-01T06:48:21Z","files":[],"files-timestamp":0,"id":163717,"love":1,"love-timestamp":"2019-10-01T15:07:23Z","meta":[],"modified":"2019-10-01T15:07:23Z","name":"Getting Ready","node-timestamp":"2019-10-01T07:17:33Z","parent":161165,"parents":[1,5,9,159347,161165],"path":"\/events\/ludum-dare\/45\/$161165\/getting-ready","published":"2019-10-01T07:17:33Z","scope":"public","slug":"getting-ready","subsubtype":"","subtype":"","type":"post","version":485372},"node_metadata":{"n_key":"163717","n_urlkey":"349715","n_parent":"161165","n_path":"\/events\/ludum-dare\/45\/$161165\/getting-ready","n_slug":"getting-ready","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"161164","n_created":"1569912501","n_modified":"1569942443","n_version":"485372","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$161165\/getting-ready","text":"Going through some of GDQuest's tutorials before the weekend to get an idea of how to use Godot. Starting to understand the structure of this program.\n\nOne thing I *really* need to learn is how to port my game correctly. I've read that Godot games can have problems playing in browser, but I really want to do that to make it easier to play. So I'm going to practice that before the weekend. I'd hate to finish a game and not submit the game on time. I know I will have an additional hour to submit, but I don't want to take that chance.\n\nI have also learned a lot of what makes a good theme from reading some of the blog posts here, I'll keep them in mind if I do another game jam like this where I can suggest a theme. \n\n\n\n![themevote1.png](\/\/\/raw\/c85\/72\/z\/25463.png)![themevote2.png](\/\/\/raw\/c85\/72\/z\/25464.png)![themevote3.png](\/\/\/raw\/c85\/72\/z\/25465.png)","title":"Getting Ready","wayback_source":[]}