{"author_name":"Hemuuuli","cat":"LD #33","comments":[],"epoch":1440619800,"likes":1,"metadata":{"p_key":"13358","p_author":"Hemuuuli","p_authorkey":"12944","p_urlkey":"48613","p_title":"Post Jam Development","p_cat":"LD #33","p_event":"LD33","p_time":"1440619800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12944","us_name":"Hemuuuli","us_username":"hemuuuli","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/UnwelcomePresencePostJam1.gif\"><img class=\"alignnone size-full wp-image-495772\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/UnwelcomePresencePostJam1.gif\" alt=\"UnwelcomePresencePostJam1\" width=\"379\" height=\"205\" \/><\/a><\/p>\n <p>I wanted to see if I can make my game&#8217;s mechanics easier to follow by responding to the feedback I have gotten so far.<\/p>\n <p>Changes done so far:<\/p>\n <ul>\n <li>Blood particles<\/li>\n <li>Lighter fog (+ using linear color space instead of gamma)<\/li>\n <li>UI Background<\/li>\n <li>Animation timing tweaks<\/li>\n <\/ul>\n <p>Game feels already a lot better. I am not updating the jam version, ofcourse, that remains untouched for eternity. But I am planning on releasing the game on Oculus Share and I&#8217;ll do these fixes for that version. Our animator also wants to fix some animations she did in a rush, our hideous run needs some more love.<\/p>\n <p>If you haven&#8217;t tried the game yet <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=12944\">here it is.<\/a><\/p>","time":"August 26th, 2015 3:10 pm","title":"Post Jam Development"}