{"author_link":"\/users\/simogecko","author_name":"SimoGecko","author_uid":"simogecko","comments":[],"epoch":1570114054,"event":"LD45","format":"md","ldjam_node_id":165317,"likes":8,"metadata":{"p_key":"133665","p_author":"SimoGecko","p_authorkey":"1010114","p_urlkey":"349885","p_title":"My case for \"Making connections\"","p_cat":"LDJam ","p_event":"LD45","p_time":"1570114054","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1010114","us_name":"SimoGecko","us_username":"simogecko","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":10114,"body":"![making_connections.PNG](\/\/\/raw\/287\/2\/z\/2555d.png)\n\nI think **Making connections** is the theme that's going to steer developers into creating the most compelling games.\n\nIs making connections meant figuratively, as creating relationships between people, or literally, creating connections between cities in an *RTS*, or between pieces in a *puzzle*? You could interpret it to create a *platformer* with a special swing mechanic, or an *action* game in which you have to \"make connections\" between your bullets and the enemies.\n\nI think this theme is interesting enough from a gameplay prospective without limiting developers into a particular genre or mechanic. It provides more interpretation opportunity than other fixed themes such as \"Shelter\" or \"Mutation\" that (imho) provide less expressiveness.\n\nWhat do you think? :smile: ","comments":2,"comments-timestamp":"2019-10-03T15:20:17Z","created":"2019-10-03T14:38:42Z","files":[],"files-timestamp":0,"id":165317,"love":8,"love-timestamp":"2019-10-03T19:23:43Z","meta":[],"modified":"2019-10-03T19:23:43Z","name":"My case for \"Making connections\"","node-timestamp":"2019-10-03T14:47:34Z","parent":159846,"parents":[1,5,9,159347,159846],"path":"\/events\/ludum-dare\/45\/well-behaved-dog\/my-case-for-making-connections","published":"2019-10-03T14:47:34Z","scope":"public","slug":"my-case-for-making-connections","subsubtype":"","subtype":"","type":"post","version":487765},"node_metadata":{"n_key":"165317","n_urlkey":"349885","n_parent":"159846","n_path":"\/events\/ludum-dare\/45\/well-behaved-dog\/my-case-for-making-connections","n_slug":"my-case-for-making-connections","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10114","n_created":"1570113522","n_modified":"1570130623","n_version":"487765","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/well-behaved-dog\/my-case-for-making-connections","text":"![making_connections.PNG](\/\/\/raw\/287\/2\/z\/2555d.png)\n\nI think **Making connections** is the theme that's going to steer developers into creating the most compelling games.\n\nIs making connections meant figuratively, as creating relationships between people, or literally, creating connections between cities in an *RTS*, or between pieces in a *puzzle*? You could interpret it to create a *platformer* with a special swing mechanic, or an *action* game in which you have to \"make connections\" between your bullets and the enemies.\n\nI think this theme is interesting enough from a gameplay prospective without limiting developers into a particular genre or mechanic. It provides more interpretation opportunity than other fixed themes such as \"Shelter\" or \"Mutation\" that (imho) provide less expressiveness.\n\nWhat do you think? :smile: ","title":"My case for \"Making connections\"","wayback_source":[]}