Game a Week is done now...

So my Weekly Game is ready and i have now time to rest a day and to prepare for Ludum Dare. It was a little bit exchausting this time - and the game foritself is not really good i think. But this is the Goal of "Game A Week" - failing often and fast in prototyping games.

If you are interested in my games so far - here are they: https://www.nerdvision.net/game-a-week/ .

A Small Post-Mortem about the 6 Weeks

It is a very interesting way to learn fast. In every week you get through the whole process of making a game.

Some weeks i had no idea until the mid of the week. And i usually overscope ideas. Some weeks i had ideas that where great but too much. And some ideas i wish i had more time to invest.

But it is a cool feeling to see "wow i made 6 games in 6 weeks" and if you see yourself to gain experience. I am not sure how long i will make this - but i want to keep it going until i think it is enough.

The only thing which i really missed is feedback - this is hard as nobody really cares about it (even if you tweet it) which is a normal reaction. Maybe i change the ciclus to match a weekly game jam (but the weeklygamejam has no rating system). I need something to see if i become better. That is the only thing i missed.

So LD can come now :)