{"author_name":"AgentParsec","cat":"LD #33","comments":[],"epoch":1440606540,"likes":0,"metadata":{"p_key":"13373","p_author":"AgentParsec","p_authorkey":"12468","p_urlkey":"48628","p_title":"Beast Of The Woods \u2014 Continue?","p_cat":"LD #33","p_event":"LD33","p_time":"1440606540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12468","us_name":"AgentParsec","us_username":"\/author\/agentparsec\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Reaction so far to <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=12468\">Beast Of The Woods<\/a> has been very positive.\u00a0 Even though it&#8217;s a pretty short game, all things considering, I was wondering if anyone thinks I should try to develop it just a bit more, as a post-compo version.\u00a0 In particular, I think it could use some improved graphics, but even if I keep the graphics the same, I think it would be fun to make some kind of multiplayer version (one player is the beast, while the other is the human).\u00a0 Anyone who&#8217;s played it, do you think I should go for it?<\/p>","time":"August 26th, 2015 11:29 am","title":"Beast Of The Woods \u2014 Continue?"}