{"author_name":"HuvaaKoodia","cat":"LD #33","comments":[{"author_name":"Azure_Kyte","time":"August 26, 2015 11:06 am","epoch":1440605160,"text":"Sleep is indeed an essential part of staying productive. I would also agree with the part about being familiar with the toolset you wish to use for LD. I kinda fell victim to this myself. My concept was originally going to be developed using openTK, but due to the lack of progress I decided to switch back over to Unity. It&#8217;s a bit of a cop-out, but eh.","spam":"N"}],"epoch":1440604800,"likes":3,"metadata":{"p_key":"13374","p_author":"HuvaaKoodia","p_authorkey":"21836","p_urlkey":"48629","p_title":"Tactical Superiority Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440604800","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"21836","us_name":"HuvaaKoodia","us_username":"\/author\/huvaakoodia\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><img class=\"aligncenter\" src=\"http:\/\/drive.google.com\/uc?export=view&amp;id=0B0MghCoVXkVlVThpZ2VsV2JtT0k\" alt=\"Particle Splendor\" \/><\/p>\n <h3 class=\"aligncenter\" style=\"text-align: center\">Play it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=21836\" target=\"_blank\">here<\/a><\/h3>\n <p class=\"aligncenter\" style=\"text-align: center\">Or continue reading to uncover important life lessons.<\/p>\n <h3><\/h3>\n <h3>Overview<\/h3>\n <p>This time around I tried something else. Historically my plan has always been to come up with an ambitious programming heavy design and get it done (with varying results). This time the theme didn&#8217;t inspire any kind of grand design so I decided to take a walk on the other side.<\/p>\n <p>The very opposite side, where few programmers dare to venture..<\/p>\n <h3>Graphics first!<\/h3>\n <p>24 hours later I had created a single asset, the mech.<\/p>\n <p>To do this I had to relearn my rusty Blender skills (they&#8217;d been rusting ever since last LD) and apply a hefty amount of new found graphic artist abilities on top of that:<\/p>\n <p>Modelling, rigging, inverse kinematics, animating, texturing, the list goes on (no it doesn&#8217;t, but that sound more dramatic!).<\/p>\n <h3>The rest (not sleep, unfortunately [as you&#8217;ll soon see {foreshadowing!}])<\/h3>\n <p>With only one day left for programming (and modelling other assets) there was no chance to both reach for the moon and cook up a delicious pie from the sky masterpiece.<\/p>\n <p>I settled for a simple design about the player, piloting a mech, attacking a non-military target thus triggering nearby militia to action.<\/p>\n <p>I did come up with some further backstory in the darkest hours of my <del>plight<\/del> development process, but implementing any of that fell soundly beyond achievable limits, as did sound to that matter.<\/p>\n <h3>Impact (on body and soul)<\/h3>\n <p>Monday I got sick. I would wager a very pretty penny that this was caused by not sleeping enough thus disturbing the immune defense system from doing its job. This is the first time for me, so maybe I&#8217;m just becoming older. Nonetheless, next time there will be more naps.<\/p>\n <h3>The future<\/h3>\n <p>The cut features will be implemented in a Post Jam version. I have one additional learning opportunity to pursue, but the less I say about that the better. It might not work out.<\/p>\n <p>&nbsp;<\/p>\n <h1>Lessons learned<\/h1>\n <ul>\n <li>Sleep a bit more<\/li>\n <li>Learning is great, but learning the tools sould be done before the jam<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>The next LD will be about over ambitious ideas again. It&#8217;s been a while&#8230;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/animated-gif\/\" rel=\"tag\">animated gif<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gif\/\" rel=\"tag\">gif<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-33\/\" rel=\"tag\">LD #33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 26th, 2015 11:00 am","title":"Tactical Superiority Post-Mortem"}