{"author_name":"tmpxyz","cat":"LD #33","comments":[],"epoch":1440604320,"likes":4,"metadata":{"p_key":"13376","p_author":"tmpxyz","p_authorkey":"39382","p_urlkey":"48631","p_title":"Timeline of development","p_cat":"LD #33","p_event":"LD33","p_time":"1440604320","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"39382","us_name":"tmpxyz","us_username":"tmpxyz","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/39382-shot0-1440554781.gif-eq-900-500.jpg\" alt=\"\" width=\"403\" height=\"314\" \/><\/p>\n <p>&nbsp;<\/p>\n <h1 style=\"text-align: left\"><span style=\"color: #0000ff\"><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=39382\" target=\"_blank\">PLAY &#8220;Hammer Destroyer&#8221;<\/a>\u00a0<\/strong><\/span><\/h1>\n <p>&nbsp;<\/p>\n <p>This time I&#8217;ve been using Toggl to track what I&#8217;m doing during the whole development\u00a0period.<\/p>\n <p>This timeline could help me to review the time\u00a0distribution and efficiency.<\/p>\n <p>This LD I&#8217;ve spent less time at the starting brainstorming process. But it costs me several more hours working on things that not show up in the final build.<\/p>\n <p>Again the last day is the most efficient day, I even added an AI and a scene in the last 2 hours.<\/p>\n <p>I should make better plan and allocate the time in a better\u00a0way next time.<\/p>\n <p>&nbsp;<\/p>\n <p>Date Duration Action<br \/>\n 08-22 2:09:39 Brainstorming<br \/>\n 08-22 1:57:50 Prepare assets<br \/>\n 08-22 1:29:22 Prepare<br \/>\n 08-22 1:20:43 make scene<br \/>\n 08-22 0:39:55 work on base mechanism<br \/>\n 08-22 0:16:01 make a bunch of building models<br \/>\n 08-22 2:23:28 make a bunch of building models<br \/>\n 08-22 0:17:11 Prepare ground material<br \/>\n 08-22 1:06:54 debris<br \/>\n 08-22 0:38:45 runtime gen building<br \/>\n 08-22 1:16:49 runtime gen building<\/p>\n <p>08-23 0:38:25 runtime gen building<br \/>\n 08-23 0:49:46 runtime gen building<br \/>\n 08-23 0:41:22 loading screen<br \/>\n 08-23 0:15:36 loading screen<br \/>\n 08-23 0:37:25 HUD UI layout<br \/>\n 08-23 0:45:54 player Data model<br \/>\n 08-23 0:07:51 choosing BGM<br \/>\n 08-23 0:24:49 Building hp<br \/>\n 08-23 1:40:06 player control: Locomotion<br \/>\n 08-23 0:08:20 player control: camera follow<br \/>\n 08-23 0:30:45 fix: gen building<br \/>\n 08-23 0:42:58 player control: turn around with mouse<br \/>\n 08-23 0:50:19 fix: tails jittering<br \/>\n 08-23 0:56:51 player control: punch<br \/>\n 08-23 0:21:51 gen building collider<br \/>\n 08-23 1:47:29 IK swing<br \/>\n 08-23 0:43:20 IK swing : collider model<\/p>\n <p>08-24 0:45:27 fix transparent rendering<br \/>\n 08-24 0:24:43 fix idle action<br \/>\n 08-24 1:48:08 IK swing: weight<br \/>\n 08-24 1:09:21 collision stops player moving : collider on mesh<br \/>\n 08-24 1:12:05 collision stops player moving<br \/>\n 08-24 0:07:20 make arm bigger<br \/>\n 08-24 0:29:04 make arm bigger when punch<br \/>\n 08-24 0:00:06 adjust punch dir with cam<br \/>\n 08-24 0:59:38 adjust punch dir with cam<br \/>\n 08-24 0:40:39 attack building<br \/>\n 08-24 0:29:01 attack building<br \/>\n 08-24 1:40:53 prepare sfx &amp; vfx<br \/>\n 08-24 0:18:24 redo ik-collider<br \/>\n 08-24 0:43:13 sabotage buildings<br \/>\n 08-24 1:27:43 SettleUI<br \/>\n 08-24 0:36:53 test basic play<br \/>\n 08-24 0:16:17 fix footstep sound<\/p>\n <p>08-25 0:00:25 fix hand rotation<br \/>\n 08-25 0:34:09 add combo<br \/>\n 08-25 1:07:04 fix hand rotation<br \/>\n 08-25 0:15:30 fix hand rotation<br \/>\n 08-25 0:26:14 road<br \/>\n 08-25 0:41:07 doodad<br \/>\n 08-25 0:43:53 title<br \/>\n 08-25 0:57:25 fix hammer render<br \/>\n 08-25 0:53:33 fix GS_Watcher<br \/>\n 08-25 0:26:20 change IK mode rotation<br \/>\n 08-25 2:12:09 helicopter<\/p>","time":"August 26th, 2015 10:52 am","title":"Timeline of development"}