{"author_link":"\/users\/tricky-fat-cat","author_name":"Tricky_Fat_Cat","author_uid":"tricky-fat-cat","comments":[],"epoch":1570201865,"event":"LD45","format":"md","ldjam_node_id":166640,"likes":21,"metadata":{"p_key":"133798","p_author":"Tricky_Fat_Cat","p_authorkey":"1145628","p_urlkey":"350027","p_title":"Some game design advice","p_cat":"LDJam ","p_event":"LD45","p_time":"1570201865","p_likes":"21","p_comments":"0","p_status":"WAYBACK","us_key":"1145628","us_name":"Artyom Volkov","us_username":"artyom-volkov","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":8,"author":145628,"body":"Any game jam is a tricky challenge for a game designer, as you have to build cohesive gameplay in concise terms. As a result, you can make some mistakes which can ruin a player's experience. And here is some advice from me about jam game design.\n\n**1. Think about a core loop.** Determine a core gameplay loop for your game and draw a simple flowchart of it. It's a usual thing for experienced game designers, even with a lack of time it can make all the difference, as you can see how your game should be played.\n\n**2. Set priority for all features.** Prioritize your game features and systems through onion design pattern.\n\n**3. Stay focused.** Focus on your key features, make them smooth and entertaining. Don't rush to implement additional mechanics, without a good core loop they won't work correctly.\n\n**4. Ask for help.** If you are in a dead-end and can't make head or tail of how good is your idea - ask your friends and other participants of the jam, it's not a competition, help to each other.\n\n**5. Make it simple.** Don't rush to implement art, take your time and make sure your idea works as intended with simple sprites. Yes, visuals are essential, but smooth gameplay is more significant.\n\n**6. Work with balance sheets.** Make simple balance sheets for your game. They can save your time at the and of the jam and also facilitate your game balance process.\n\n**7. Play your game.** Play your game and make balance adjustments, as I said before, even a jam game must have a smooth and enjoyable core gameplay loop. You can achieve this goal only through playtesting.\n\n**8. Enjoy the event.** Relax and have fun, this event is about making games, not about winning the victory!","comments":3,"comments-timestamp":"2019-10-04T16:04:13Z","created":"2019-10-04T14:16:32Z","files":[],"files-timestamp":0,"id":166640,"love":21,"love-timestamp":"2019-10-09T08:39:21Z","meta":[],"modified":"2019-10-09T08:39:21Z","name":"Some game design advice","node-timestamp":"2019-10-04T15:33:21Z","parent":160945,"parents":[1,5,9,159347,160945],"path":"\/events\/ludum-dare\/45\/honk\/some-game-design-advice","published":"2019-10-04T15:11:05Z","scope":"public","slug":"some-game-design-advice","subsubtype":"","subtype":"","type":"post","version":489899},"node_metadata":{"n_key":"166640","n_urlkey":"350027","n_parent":"160945","n_path":"\/events\/ludum-dare\/45\/honk\/some-game-design-advice","n_slug":"some-game-design-advice","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145628","n_created":"1570198592","n_modified":"1570610361","n_version":"489899","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/honk\/some-game-design-advice","text":"Any game jam is a tricky challenge for a game designer, as you have to build cohesive gameplay in concise terms. As a result, you can make some mistakes which can ruin a player's experience. And here is some advice from me about jam game design.\n\n**1. Think about a core loop.** Determine a core gameplay loop for your game and draw a simple flowchart of it. It's a usual thing for experienced game designers, even with a lack of time it can make all the difference, as you can see how your game should be played.\n\n**2. Set priority for all features.** Prioritize your game features and systems through onion design pattern.\n\n**3. Stay focused.** Focus on your key features, make them smooth and entertaining. Don't rush to implement additional mechanics, without a good core loop they won't work correctly.\n\n**4. Ask for help.** If you are in a dead-end and can't make head or tail of how good is your idea - ask your friends and other participants of the jam, it's not a competition, help to each other.\n\n**5. Make it simple.** Don't rush to implement art, take your time and make sure your idea works as intended with simple sprites. Yes, visuals are essential, but smooth gameplay is more significant.\n\n**6. Work with balance sheets.** Make simple balance sheets for your game. They can save your time at the and of the jam and also facilitate your game balance process.\n\n**7. Play your game.** Play your game and make balance adjustments, as I said before, even a jam game must have a smooth and enjoyable core gameplay loop. You can achieve this goal only through playtesting.\n\n**8. Enjoy the event.** Relax and have fun, this event is about making games, not about winning the victory!","title":"Some game design advice","wayback_source":[]}