{"author_link":"\/users\/vintergron","author_name":"Vintergron","author_uid":"vintergron","comments":[],"epoch":1570226464,"event":"LD45","format":"md","ldjam_node_id":168227,"likes":5,"metadata":{"p_key":"134049","p_author":"Vintergron","p_authorkey":"1162459","p_urlkey":"350285","p_title":"We're in!","p_cat":"LDJam ","p_event":"LD45","p_time":"1570226464","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1162459","us_name":"Vintergron","us_username":"vintergron","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":162459,"body":"Team: My wife and I\n\nI\u2019ve followed ludum dare for a very, very long time. First jam I payed attention to was the 2011 jam, and I\u2019ve followed ever since. I found great inspiration in Notch\u2019s work, his entry for one of the jams was a gnaaarly game called prelude of the chambered; a first-person dungeon crawler which I instantly fell in love with. Anyways, me and my WIFE decided to enter this jam AND WHAT DA HECK WE\u2019LL SEE HOW IT GOES.\n\nI\u2019ve been studying game dev and the disciplines involved for years, proficient in a few different programming languages (C, C++, Java), 3D and 2D game art, unreal engine, music production, and general game design (level design, gameplay design, etc.) I spent a long while learning 3D, and because of that I\u2019ve become a bit rusty in the programming area, and I\u2019m kind of an inconsistent 2D artist. My beautiful wife, however, is excellent in that area and went to art school for a few years, and she\u2019s also an amazing singer and pianist, so that\u2019s covered. \n\nSchedule:\n72 hours to complete the game\n8 \u2013 6 hours of sleep 1 \u2013 3 hours rest each day \nAround 40 hours to complete game\n\n\nAs a general guideline, this is how we\u2019ll distribute our time:\n\nMusic \u2013 3\nGraphics \u2013 6\nFramework \u2013 10\nGameplay \u2013 20\nPolish \u2013 4\n\nMy wife's time will be 100% art and music\n\nSoftware:\nBit of a software situation, main workstation in Florida and I'm in Canada, don\u2019t have designer, fl studio, or photoshop set up\nEngine: Unreal Engine 4\nGraphics: Photoshop, Blender, maybe Substance Designer\nSound effects: Classic BFXR\nMusic: FL Studio or just recorded guitar \n\nGame plan:\nGoing to try to get some style in the graphics and music though won\u2019t spend too much time there myself, going to focus mostly on gameplay, getting the game to a playable and well-rounded state, and actually achieving the design goals \nNo idea what we\u2019re making yet, guess we\u2019ll see what the theme brings us!\n\n\n","comments":0,"created":"2019-10-04T21:56:12Z","files":[],"files-timestamp":0,"id":168227,"love":5,"love-timestamp":"2019-10-04T23:34:43Z","meta":[],"modified":"2019-10-04T23:34:43Z","name":"We're in!","node-timestamp":"2019-10-04T22:01:04Z","parent":162460,"parents":[1,5,9,159347,162460],"path":"\/events\/ludum-dare\/45\/$162460\/were-in","published":"2019-10-04T22:01:04Z","scope":"public","slug":"were-in","subsubtype":"","subtype":"","type":"post","version":492329},"node_metadata":{"n_key":"168227","n_urlkey":"350285","n_parent":"162460","n_path":"\/events\/ludum-dare\/45\/$162460\/were-in","n_slug":"were-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162459","n_created":"1570226172","n_modified":"1570232083","n_version":"492329","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$162460\/were-in","text":"Team: My wife and I\n\nI\u2019ve followed ludum dare for a very, very long time. First jam I payed attention to was the 2011 jam, and I\u2019ve followed ever since. I found great inspiration in Notch\u2019s work, his entry for one of the jams was a gnaaarly game called prelude of the chambered; a first-person dungeon crawler which I instantly fell in love with. Anyways, me and my WIFE decided to enter this jam AND WHAT DA HECK WE\u2019LL SEE HOW IT GOES.\n\nI\u2019ve been studying game dev and the disciplines involved for years, proficient in a few different programming languages (C, C++, Java), 3D and 2D game art, unreal engine, music production, and general game design (level design, gameplay design, etc.) I spent a long while learning 3D, and because of that I\u2019ve become a bit rusty in the programming area, and I\u2019m kind of an inconsistent 2D artist. My beautiful wife, however, is excellent in that area and went to art school for a few years, and she\u2019s also an amazing singer and pianist, so that\u2019s covered. \n\nSchedule:\n72 hours to complete the game\n8 \u2013 6 hours of sleep 1 \u2013 3 hours rest each day \nAround 40 hours to complete game\n\n\nAs a general guideline, this is how we\u2019ll distribute our time:\n\nMusic \u2013 3\nGraphics \u2013 6\nFramework \u2013 10\nGameplay \u2013 20\nPolish \u2013 4\n\nMy wife's time will be 100% art and music\n\nSoftware:\nBit of a software situation, main workstation in Florida and I'm in Canada, don\u2019t have designer, fl studio, or photoshop set up\nEngine: Unreal Engine 4\nGraphics: Photoshop, Blender, maybe Substance Designer\nSound effects: Classic BFXR\nMusic: FL Studio or just recorded guitar \n\nGame plan:\nGoing to try to get some style in the graphics and music though won\u2019t spend too much time there myself, going to focus mostly on gameplay, getting the game to a playable and well-rounded state, and actually achieving the design goals \nNo idea what we\u2019re making yet, guess we\u2019ll see what the theme brings us!\n\n\n","title":"We're in!","wayback_source":[]}