First Few Hours Update
Needed a bit of a break from code so here is a progress update...
Current plan is a typing style game. You will be a Wizard/Mage who has lost their spell book and you only know the spells of "Nothing", "Blank", "Null", "Empty", etc... A few different variations on "nothing". These spells will always be will you and will deal the least damage.
In some shape or form, I'll have enemies walking toward you. You'll be attempting to destroy them with your nothing spells to begin with but after a couple kills you'll find spell book pages so you can learn better spells. The more complicated the word, the more damage it'll d or something like that. I have some ideas for combos and bonuses but will see if I have time.
I'm toying with limited use spells as well to try to add a bit of strategy to the game. I'm thinking a fixed position for the player, or perhaps the player will auto move around based on enemy positions in some fashion. Targeting will all be done based on the closest enemy.
Not sure yet how I'll present the spells the player knows so there is an easy reference but it'll be there in some fashion.
Anyway, enough babble from this exhausted programmer. After a full day of real world coding and a few hours tonight on the jam, my eyes feel like jelly. Time for some sleep.