{"author_link":"\/users\/daniel-grinshpon","author_name":"Daniel Grinshpon","author_uid":"daniel-grinshpon","comments":[],"epoch":1570249270,"event":"LD45","format":"md","ldjam_node_id":168998,"likes":5,"metadata":{"p_key":"134277","p_author":"Daniel Grinshpon","p_authorkey":"1105735","p_urlkey":"350518","p_title":"Day one progress","p_cat":"LDJam ","p_event":"LD45","p_time":"1570249270","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1105735","us_name":"Daniel Grinshpon","us_username":"daniel-grinshpon","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":105735,"body":"So I made quite a bit of behind the scenes progress. I set up the basic templates, got the menus working, and am now working on the actual game. Game progress can be tracked on my github: https:\/\/github.com\/Grinshpon\/Bare-Bones\n\n![demo.gif](\/\/\/raw\/70d\/91\/z\/25848.gif)\n\nI've made an effort to keep my code much more organized than last time, and I created a sub-framework for love2d using a system of Collections and Entities, which, if you are familiar with the Unity engine, is analogous to scenes and gameobjects. I'm pretty proud of it, especially because I made it from scratch. I know it's not the most efficient, but it's fun to reinvent the wheel because I like programming. I might create a separate repo for this system after I flesh it out, too.","comments":0,"created":"2019-10-05T04:15:14Z","files":[],"files-timestamp":0,"id":168998,"love":5,"love-timestamp":"2019-10-05T15:25:59Z","meta":[],"modified":"2019-10-05T15:25:59Z","name":"Day one progress","node-timestamp":"2019-10-05T04:21:10Z","parent":160099,"parents":[1,5,9,159347,160099],"path":"\/events\/ludum-dare\/45\/$160099\/day-one-progress","published":"2019-10-05T04:21:10Z","scope":"public","slug":"day-one-progress","subsubtype":"","subtype":"","type":"post","version":493753},"node_metadata":{"n_key":"168998","n_urlkey":"350518","n_parent":"160099","n_path":"\/events\/ludum-dare\/45\/$160099\/day-one-progress","n_slug":"day-one-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"105735","n_created":"1570248914","n_modified":"1570289159","n_version":"493753","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$160099\/day-one-progress","text":"So I made quite a bit of behind the scenes progress. I set up the basic templates, got the menus working, and am now working on the actual game. Game progress can be tracked on my github: https:\/\/github.com\/Grinshpon\/Bare-Bones\n\n![demo.gif](\/\/\/raw\/70d\/91\/z\/25848.gif)\n\nI've made an effort to keep my code much more organized than last time, and I created a sub-framework for love2d using a system of Collections and Entities, which, if you are familiar with the Unity engine, is analogous to scenes and gameobjects. I'm pretty proud of it, especially because I made it from scratch. I know it's not the most efficient, but it's fun to reinvent the wheel because I like programming. I might create a separate repo for this system after I flesh it out, too.","title":"Day one progress","wayback_source":[]}