{"author_link":"\/users\/simogecko","author_name":"SimoGecko","author_uid":"simogecko","comments":[],"epoch":1570252787,"event":"LD45","format":"md","ldjam_node_id":169040,"likes":8,"metadata":{"p_key":"134295","p_author":"SimoGecko","p_authorkey":"1010114","p_urlkey":"350536","p_title":"Game about making games - idea and prototype","p_cat":"LDJam ","p_event":"LD45","p_time":"1570252787","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1010114","us_name":"SimoGecko","us_username":"simogecko","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":10114,"body":"You are an aspiring gamedev in a small studio. Unfortunately, you forgot to pay the electricity bill and so the electricity company *cuts* it. All your PCs go offline, and in the process you lose all the progress stored on the HDs. You'll now have to **start with nothing** and manage to develop and ship a title with sporadic electricity and no internet.\n\nThe main game mechanics are to run around in the studio, turning on PCs using cables to be able to work on them, create assets (*art, code, design*), and then combine them on *USB* drives (internet is down) and then ship them.\n\nHere a small (& ugly) paper prototype :smile: Cheers!\n\n![paper_prototype_2.png](\/\/\/raw\/287\/2\/z\/2585c.png)","comments":1,"comments-timestamp":"2019-10-05T07:53:32Z","created":"2019-10-05T05:04:58Z","files":[],"files-timestamp":0,"id":169040,"love":8,"love-timestamp":"2019-10-05T08:57:58Z","meta":[],"modified":"2019-10-05T08:57:58Z","name":"Game about making games - idea and prototype","node-timestamp":"2019-10-05T05:19:47Z","parent":159846,"parents":[1,5,9,159347,159846],"path":"\/events\/ludum-dare\/45\/well-behaved-dog\/game-about-making-games-idea-and-prototype","published":"2019-10-05T05:19:47Z","scope":"public","slug":"game-about-making-games-idea-and-prototype","subsubtype":"","subtype":"","type":"post","version":493867},"node_metadata":{"n_key":"169040","n_urlkey":"350536","n_parent":"159846","n_path":"\/events\/ludum-dare\/45\/well-behaved-dog\/game-about-making-games-idea-and-prototype","n_slug":"game-about-making-games-idea-and","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10114","n_created":"1570251898","n_modified":"1570265878","n_version":"493867","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/well-behaved-dog\/game-about-making-games-idea-and-prototype","text":"You are an aspiring gamedev in a small studio. Unfortunately, you forgot to pay the electricity bill and so the electricity company *cuts* it. All your PCs go offline, and in the process you lose all the progress stored on the HDs. You'll now have to **start with nothing** and manage to develop and ship a title with sporadic electricity and no internet.\n\nThe main game mechanics are to run around in the studio, turning on PCs using cables to be able to work on them, create assets (*art, code, design*), and then combine them on *USB* drives (internet is down) and then ship them.\n\nHere a small (& ugly) paper prototype :smile: Cheers!\n\n![paper_prototype_2.png](\/\/\/raw\/287\/2\/z\/2585c.png)","title":"Game about making games - idea and prototype","wayback_source":[]}