{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1570256123,"event":"LD45","format":"md","ldjam_node_id":169106,"likes":8,"metadata":{"p_key":"134322","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"350563","p_title":"Got jumping implemented","p_cat":"LDJam ","p_event":"LD45","p_time":"1570256123","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":8,"author":162497,"body":"![Screencapture](\/\/\/raw\/1ca\/72\/z\/25875.gif)\n\nThis took a lot longer than it should have because there is apparently a bug where the player won't always hit the platform due to gravity, so I had to implement grace frames simply for the collisions between player and ground to work as expected...\n\n(this was not my previous experience writing a platformer in Godot; I'm guessing it's because I'm using very small pixel numbers for everything)\n\nI should probably go to bed now; hopefully progress will go a lot smoother tomorrow.","comments":2,"comments-timestamp":"2019-10-05T14:04:54Z","created":"2019-10-05T06:13:39Z","files":[],"files-timestamp":0,"id":169106,"love":8,"love-timestamp":"2019-10-05T08:02:10Z","meta":[],"modified":"2019-10-05T14:04:54Z","name":"Got jumping implemented","node-timestamp":"2019-10-05T06:26:48Z","parent":162498,"parents":[1,5,9,159347,162498],"path":"\/events\/ludum-dare\/45\/sandbox-ctf\/got-jumping-implemented","published":"2019-10-05T06:15:23Z","scope":"public","slug":"got-jumping-implemented","subsubtype":"","subtype":"","type":"post","version":494030},"node_metadata":{"n_key":"169106","n_urlkey":"350563","n_parent":"162498","n_path":"\/events\/ludum-dare\/45\/sandbox-ctf\/got-jumping-implemented","n_slug":"got-jumping-implemented","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1570256019","n_modified":"1570284294","n_version":"494030","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/sandbox-ctf\/got-jumping-implemented","text":"![Screencapture](\/\/\/raw\/1ca\/72\/z\/25875.gif)\n\nThis took a lot longer than it should have because there is apparently a bug where the player won't always hit the platform due to gravity, so I had to implement grace frames simply for the collisions between player and ground to work as expected...\n\n(this was not my previous experience writing a platformer in Godot; I'm guessing it's because I'm using very small pixel numbers for everything)\n\nI should probably go to bed now; hopefully progress will go a lot smoother tomorrow.","title":"Got jumping implemented","wayback_source":[]}