{"author_link":"\/users\/philliptrudeau","author_name":"philliptrudeau","author_uid":"philliptrudeau","comments":[],"epoch":1570261292,"event":"LD45","format":"md","ldjam_node_id":169189,"likes":4,"metadata":{"p_key":"134357","p_author":"philliptrudeau","p_authorkey":"1164906","p_urlkey":"350598","p_title":"Start with nothing in C, part 2: Ending the first night","p_cat":"LDJam ","p_event":"LD45","p_time":"1570261292","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1164906","us_name":"philliptrudeau","us_username":"philliptrudeau","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":164906,"body":"![blog2pic1.png](\/\/\/raw\/a24\/82\/z\/2589a.png)\nUsed [STB_easy_font](https:\/\/github.com\/nothings\/stb\/blob\/master\/stb_easy_font.h) to get some simple text rendering. (Does that count as using a library? I copied-and-pasted the code directly, so it wasn't an `#include` or anything.) The code makes weird assumptions about coordinate system, so I opted to just iterate over the vertices myself and call the fixed-function GL.Vertex3f() on them manually, injecting my own transform code rather than uploading some sort of transformation matrix to the GPU.","comments":1,"comments-timestamp":"2019-10-05T08:21:10Z","created":"2019-10-05T07:36:43Z","files":[],"files-timestamp":0,"id":169189,"love":4,"love-timestamp":"2019-10-07T01:00:15Z","meta":[],"modified":"2019-10-07T01:00:15Z","name":"Start with nothing in C, part 2: Ending the first night","node-timestamp":"2019-10-05T07:41:32Z","parent":164909,"parents":[1,5,9,159347,164909],"path":"\/events\/ludum-dare\/45\/word-salad\/start-with-nothing-in-c-part-2-ending-the-first-night","published":"2019-10-05T07:41:32Z","scope":"public","slug":"start-with-nothing-in-c-part-2-ending-the-first-night","subsubtype":"","subtype":"","type":"post","version":494209},"node_metadata":{"n_key":"169189","n_urlkey":"350598","n_parent":"164909","n_path":"\/events\/ludum-dare\/45\/word-salad\/start-with-nothing-in-c-part-2-ending-the-first-night","n_slug":"start-with-nothing-in-c-part-2-e","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"164906","n_created":"1570261003","n_modified":"1570410015","n_version":"494209","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/word-salad\/start-with-nothing-in-c-part-2-ending-the-first-night","text":"![blog2pic1.png](\/\/\/raw\/a24\/82\/z\/2589a.png)\nUsed [STB_easy_font](https:\/\/github.com\/nothings\/stb\/blob\/master\/stb_easy_font.h) to get some simple text rendering. (Does that count as using a library? I copied-and-pasted the code directly, so it wasn't an `#include` or anything.) The code makes weird assumptions about coordinate system, so I opted to just iterate over the vertices myself and call the fixed-function GL.Vertex3f() on them manually, injecting my own transform code rather than uploading some sort of transformation matrix to the GPU.","title":"Start with nothing in C, part 2: Ending the first night","wayback_source":[]}