{"author_link":"\/users\/efmi","author_name":"Efmi_","author_uid":"efmi","comments":[],"epoch":1570270085,"event":"LD45","format":"md","ldjam_node_id":169381,"likes":2,"metadata":{"p_key":"134419","p_author":"Efmi_","p_authorkey":"1014618","p_urlkey":"350660","p_title":"Destructible ground done in 3h hours.","p_cat":"LDJam ","p_event":"LD45","p_time":"1570270085","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1014618","us_name":"Efmi_","us_username":"efmi","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":14618,"body":"I added destructible terrain for our tank game. First I just thought of updating unitys colliders when the texture changes, but that turned out to be too expensive, so I am writing my own pixel perfect collision checker. Wish me luck! :D \n\nhttps:\/\/i.gyazo.com\/f945f0deacf1822539a2d7a04fb23277.mp4","comments":0,"created":"2019-10-05T10:06:12Z","files":[],"files-timestamp":0,"id":169381,"love":2,"love-timestamp":"2019-10-05T10:12:22Z","meta":[],"modified":"2019-10-05T10:12:22Z","name":"Destructible ground done in 3h hours.","node-timestamp":"2019-10-05T10:09:51Z","parent":167949,"parents":[1,5,9,159347,167949],"path":"\/events\/ludum-dare\/45\/$167949\/destructible-ground-after-3h-of-work","published":"2019-10-05T10:08:05Z","scope":"public","slug":"destructible-ground-after-3h-of-work","subsubtype":"","subtype":"","type":"post","version":494613},"node_metadata":{"n_key":"169381","n_urlkey":"350660","n_parent":"167949","n_path":"\/events\/ludum-dare\/45\/$167949\/destructible-ground-after-3h-of-work","n_slug":"destructible-ground-after-3h-of-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14618","n_created":"1570269972","n_modified":"1570270342","n_version":"494613","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$167949\/destructible-ground-after-3h-of-work","text":"I added destructible terrain for our tank game. First I just thought of updating unitys colliders when the texture changes, but that turned out to be too expensive, so I am writing my own pixel perfect collision checker. Wish me luck! :D \n\nhttps:\/\/i.gyazo.com\/f945f0deacf1822539a2d7a04fb23277.mp4","title":"Destructible ground done in 3h hours.","wayback_source":[]}