{"author_name":"KunoNoOni","cat":"LD #33","comments":[],"epoch":1440537480,"likes":3,"metadata":{"p_key":"13446","p_author":"KunoNoOni","p_authorkey":"6464","p_urlkey":"48703","p_title":"Dragon\u2019s Horde \u2013 An LD33 Game that almost wasn\u2019t! \u2013 Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440537480","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"6464","us_name":"KunoNoOni","us_username":"\/author\/kunonooni\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Inspiration can come from the most unlikely places!<\/p>\n <p>So there I was on Friday night, watching some YouTube videos on Unity while I was waiting in the IRC Channel for the theme to be announced. I had my list of game ideas up and had gone over them several time making sure I was happy with each of the ideas I had thought of for the different themes in the final round. &#8216;You Are The Monster&#8217; only had one idea next to it, sadly I wasn&#8217;t really happy with it but it was one theme out of 20 and only had a 5% chance of winning&#8230; or so I thought :). 9 O&#8217;clock pm EDT rolls around and the theme is announced. <\/p>\n <p>My heart sank&#8230; &#8216;You Are The Monster&#8217; wins the final round. I looked at my idea again, still not happy with it. So I begin to brainstorm again for the next hour and I come up with something. To be honest I&#8217;m not really sure why I think of anything for this theme as it can be interpreted in many ways. I should of had a hundred ideas for this theme! But I didn&#8217;t&#8230; With the idea I did have I started in on making some art for it, and I come up with a few different designs. <\/p>\n <p>I played around in Photoshop making some animations, brought the sprites into Unity and played around with the sizing of them. Then something weird happened&#8230; I lost all motivation to continue with this idea of mine&#8230; in fact I hated the idea&#8230; and I was back at square one&#8230; sigh&#8230; it was just about 2AM now&#8230; I gave up and went to bed. <\/p>\n <p>Woke up before 9AM, still didn&#8217;t have a game idea yet. I make myself some breakfast, walk the dogs and basically just mill around the house. Around 10:30-ish I decided to see how everyone else is fairing on the LD website. I scrolled through the different posts and then I came upon a pic in one post. I stared at it for a few minutes and just like that I had my game idea! I again went back to Photoshop and mocked up some art, created my project in Unity and began the long journey of turning my idea into a game. <\/p>\n <p>Now on to the Post-Mortem&#8230;<\/p>\n <p><strong>What Went Right<\/strong><br \/>\n Let\u2019s start off with some good news shall we :).<\/p>\n <p><strong>1. The Art &#8211;<\/strong> Not being an artist by any stretch of the imagination I was still really happy with the art I created. I am especially proud of the gold coins I made.<br \/>\n <strong>2. The Idea &#8211;<\/strong> Once I knew what I wanted to do I was able to easily flesh it out quickly.<br \/>\n <strong>3. Experience with Unity &#8211;<\/strong> This hindered me a little last LD, but this time around I was much more confidant.<br \/>\n <strong>4. Not a lot of bugs &#8211;<\/strong> This was a blessing <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> It also helped me focus on getting the game complete instead of having to go back and fix things too much<br \/>\n <strong>5. Effective Time Management &#8211;<\/strong>  A great skill to have for a Game Jam! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>What Went Wrong<\/strong><\/p>\n <p><strong>1. Collisions, Collisions, Collisions &#8211;<\/strong> Yep, I had problems with them again! Seem I was not aware a BoxCollider2D has a top and a bottom. This caused me about 20 minutes of frustration :).<br \/>\n <strong>2. The spawning of the enemies &#8211;<\/strong> While the spawning works, I do think I could have made it better than what was implemented<br \/>\n <strong>3. More player abilities &#8211;<\/strong> This of course comes from hindsight, but I&#8217;m thinking I should have added another ability than just shooting. like a breath bar that gives you the ability to breath fire that covers a small radius in front of you. Once the bar was depleted it would take like 30-45 seconds to recharge.<br \/>\n <strong>4. Knight&#8217;s Sounds &#8211;<\/strong> I&#8217;m not sure why but coding the sound so you could hear the knights death cries too longer than expected. I think it had something to do with a change that was made in the way Unity 5 handles prefabs. I could be wrong :\/<\/p>\n <p>If you\u2019d like to Play and Rate my game, you can find it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=6464\">here<\/a>. See you all in December for LD 34!<\/p>","time":"August 25th, 2015 4:18 pm","title":"Dragon\u2019s Horde \u2013 An LD33 Game that almost wasn\u2019t! \u2013 Post-Mortem"}