{"author_name":"Robinerd","cat":"LD #33","comments":[],"epoch":1440530580,"likes":1,"metadata":{"p_key":"13458","p_author":"Robinerd","p_authorkey":"4187","p_urlkey":"48715","p_title":"Suggestions wanted for post-compo","p_cat":"LD #33","p_event":"LD33","p_time":"1440530580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4187","us_name":"Robinerd","us_username":"robinerd","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So, I&#8217;ve had a lot of nice comments regarding the puzzle mechanics in my entry, and I&#8217;m up for keeping on the work with more content and polishing, possibly some kind of future release if everything goes well.<\/p>\n <p>But of course there are things to polish on! And I would like your suggestions.<br \/>\n The main critics I&#8217;ve gotten is that the input and collision is hard to grasp due to the perspective.<br \/>\n If anyone has suggestions of how that could be resolved I&#8217;m very thankful for your opinion.<\/p>\n <p>My thought is that although totally top-down could be a more control-friendly option it makes the art style kind of tricky. Instead I thought it could be good to just visualize the collider more clearly by for example adding a distinct shadow or similar under players, aligned with the colliding area.<\/p>\n <p>In case you might have some ideas, you can <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=4187\">find my entry here<\/a>, or just leave a comment below.<\/p>","time":"August 25th, 2015 2:23 pm","title":"Suggestions wanted for post-compo"}