{"author_link":"\/users\/jaydubbyasee","author_name":"jaydubbyasee","author_uid":"jaydubbyasee","comments":[],"epoch":1570296848,"event":"LD45","format":"md","ldjam_node_id":169863,"likes":3,"metadata":{"p_key":"134651","p_author":"jaydubbyasee","p_authorkey":"1039943","p_urlkey":"350893","p_title":"1 Day Update","p_cat":"LDJam ","p_event":"LD45","p_time":"1570296848","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1039943","us_name":"jaydubbyasee","us_username":"jaydubbyasee","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":39943,"body":"I'm working on a ASCII based platformer. You spawn in the world by typing contextual terminal commands. When you use the correct commands, the output text forms the world \/ platforms around you.\n\nI've started making them game with Godot. So far, I've gotten the initial player movement started, but it needs a lot of tweaking. Originally I created the platforms using tilemaps with font tileset, however, I found it really tedious to generate the level with it since everything was text based. So in order to speed up the workflow, I instead I extended Labels and added StaticBody's to them with autocomputed CollisionShapes to make it easier on myself. I suspect I may run into other issues with this, but so far it seems to be working.\n\nHere's a screenshot of what I've done so far. Also added random PEW PEW projectiles because my brain got fried last night.\n\n![terminal_day_1.gif](\/\/\/raw\/70c\/9\/z\/25a2b.gif)\n","comments":0,"created":"2019-10-05T16:53:16Z","files":[],"files-timestamp":0,"id":169863,"love":3,"love-timestamp":"2019-10-05T17:40:49Z","meta":[],"modified":"2019-10-05T17:40:49Z","name":"1 Day Update","node-timestamp":"2019-10-05T17:34:08Z","parent":160762,"parents":[1,5,9,159347,160762],"path":"\/events\/ludum-dare\/45\/terminal\/1-day-update","published":"2019-10-05T17:34:08Z","scope":"public","slug":"1-day-update","subsubtype":"","subtype":"","type":"post","version":495937},"node_metadata":{"n_key":"169863","n_urlkey":"350893","n_parent":"160762","n_path":"\/events\/ludum-dare\/45\/terminal\/1-day-update","n_slug":"1-day-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39943","n_created":"1570294396","n_modified":"1570297249","n_version":"495937","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/terminal\/1-day-update","text":"I'm working on a ASCII based platformer. You spawn in the world by typing contextual terminal commands. When you use the correct commands, the output text forms the world \/ platforms around you.\n\nI've started making them game with Godot. So far, I've gotten the initial player movement started, but it needs a lot of tweaking. Originally I created the platforms using tilemaps with font tileset, however, I found it really tedious to generate the level with it since everything was text based. So in order to speed up the workflow, I instead I extended Labels and added StaticBody's to them with autocomputed CollisionShapes to make it easier on myself. I suspect I may run into other issues with this, but so far it seems to be working.\n\nHere's a screenshot of what I've done so far. Also added random PEW PEW projectiles because my brain got fried last night.\n\n![terminal_day_1.gif](\/\/\/raw\/70c\/9\/z\/25a2b.gif)\n","title":"1 Day Update","wayback_source":[]}