{"author_link":"\/users\/space-wumpus","author_name":"Space Wumpus","author_uid":"space-wumpus","comments":[],"epoch":1570294745,"event":"LD45","format":"md","ldjam_node_id":169866,"likes":6,"metadata":{"p_key":"134654","p_author":"Space Wumpus","p_authorkey":"1160727","p_urlkey":"350896","p_title":"Less bad monster movement","p_cat":"LDJam ","p_event":"LD45","p_time":"1570294745","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1160727","us_name":"Space Wumpus","us_username":"space-wumpus","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":160727,"body":"Ok, so after FAR TOO MUCH TIME fiddling with Physics, the monster movement is now less bad.\nThey at least now no longer oscillate themselves off to infinity.\nNot that happy with it, but it'll have to do for now as I have a zillion other things to do if I'm going to get all the mechanics in there today.\nStill cautiously optimistic, though I've had too many things taking far too long so far.\n\nNext up:\n- Lighting (not just visuals, but a vital part of the (intended) gameplay)\n- Simple Minds (Best of)\n- Find something to drink that isn't coffee and isn't alcohol (yet).\n\n![betterMonsters.png](\/\/\/raw\/7d3\/72\/z\/25a0d.png)","comments":2,"comments-timestamp":"2019-10-05T17:15:30Z","created":"2019-10-05T16:54:55Z","files":[],"files-timestamp":0,"id":169866,"love":6,"love-timestamp":"2019-10-05T17:23:47Z","meta":[],"modified":"2019-10-05T17:23:47Z","name":"Less bad monster movement","node-timestamp":"2019-10-05T16:59:05Z","parent":160728,"parents":[1,5,9,159347,160728],"path":"\/events\/ludum-dare\/45\/shadowy-monster-land\/less-bad-monster-movement","published":"2019-10-05T16:59:05Z","scope":"public","slug":"less-bad-monster-movement","subsubtype":"","subtype":"","type":"post","version":495811},"node_metadata":{"n_key":"169866","n_urlkey":"350896","n_parent":"160728","n_path":"\/events\/ludum-dare\/45\/shadowy-monster-land\/less-bad-monster-movement","n_slug":"less-bad-monster-movement","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"160727","n_created":"1570294495","n_modified":"1570296227","n_version":"495811","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/shadowy-monster-land\/less-bad-monster-movement","text":"Ok, so after FAR TOO MUCH TIME fiddling with Physics, the monster movement is now less bad.\nThey at least now no longer oscillate themselves off to infinity.\nNot that happy with it, but it'll have to do for now as I have a zillion other things to do if I'm going to get all the mechanics in there today.\nStill cautiously optimistic, though I've had too many things taking far too long so far.\n\nNext up:\n- Lighting (not just visuals, but a vital part of the (intended) gameplay)\n- Simple Minds (Best of)\n- Find something to drink that isn't coffee and isn't alcohol (yet).\n\n![betterMonsters.png](\/\/\/raw\/7d3\/72\/z\/25a0d.png)","title":"Less bad monster movement","wayback_source":[]}