{"author_link":"\/users\/luc-dercourt","author_name":"Luc Dercourt","author_uid":"luc-dercourt","comments":[],"epoch":1570311669,"event":"LD45","format":"md","ldjam_node_id":169890,"likes":3,"metadata":{"p_key":"134667","p_author":"Luc Dercourt","p_authorkey":"1166114","p_urlkey":"350909","p_title":"Prototype and Concept on! ","p_cat":"LDJam ","p_event":"LD45","p_time":"1570311669","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1166114","us_name":"Luc Dercourt","us_username":"luc-dercourt","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":166114,"body":"Well it has been a good day! I'm really satisfied with what I'm working on and might finish the actual game tonight so I'll have plenty of time for the polish phase.\n\nBut what's my game about anyways? In Unfold, you play as bird wandering in an old temple, where the only remaining things are eggs. Crack them open to unflod the history of this monument from the past...\n\nI've got my gameplay right (maybe a few tweaks left), about 8-10 levels finished and some new art ready to be pumped into the prototype! Right now, I'm about to fix some bugs, settle everything and start making some levels. \nMost of my work so far has been focused on the system used to activate the diferent parts of the level and the level design\/ narration of the game.\n\nRight now, it just lacks of one crucial thing ^^' ...![GIF_1.gif](\/\/\/raw\/2e8\/82\/z\/25b0c.gif)","comments":0,"created":"2019-10-05T17:16:29Z","files":[],"files-timestamp":0,"id":169890,"love":3,"love-timestamp":"2019-10-05T22:41:52Z","meta":[],"modified":"2019-10-05T22:41:52Z","name":"Prototype and Concept on! ","node-timestamp":"2019-10-05T21:41:09Z","parent":166118,"parents":[1,5,9,159347,166118],"path":"\/events\/ludum-dare\/45\/unfold\/prototype-and-concept-on-1","published":"2019-10-05T21:41:09Z","scope":"public","slug":"prototype-and-concept-on-1","subsubtype":"","subtype":"","type":"post","version":496709},"node_metadata":{"n_key":"169890","n_urlkey":"350909","n_parent":"166118","n_path":"\/events\/ludum-dare\/45\/unfold\/prototype-and-concept-on-1","n_slug":"prototype-and-concept-on-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"166114","n_created":"1570295789","n_modified":"1570315312","n_version":"496709","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/unfold\/prototype-and-concept-on-1","text":"Well it has been a good day! I'm really satisfied with what I'm working on and might finish the actual game tonight so I'll have plenty of time for the polish phase.\n\nBut what's my game about anyways? In Unfold, you play as bird wandering in an old temple, where the only remaining things are eggs. Crack them open to unflod the history of this monument from the past...\n\nI've got my gameplay right (maybe a few tweaks left), about 8-10 levels finished and some new art ready to be pumped into the prototype! Right now, I'm about to fix some bugs, settle everything and start making some levels. \nMost of my work so far has been focused on the system used to activate the diferent parts of the level and the level design\/ narration of the game.\n\nRight now, it just lacks of one crucial thing ^^' ...![GIF_1.gif](\/\/\/raw\/2e8\/82\/z\/25b0c.gif)","title":"Prototype and Concept on! ","wayback_source":[]}