{"author_link": "/users/wolf4d", "author_name": "Wolf4D", "author_uid": "wolf4d", "comments": [], "epoch": 1570301586, "event": "LD45", "format": "md", "ldjam_node_id": 170004, "likes": 1, "metadata": {"p_key": "134727", "p_author": "Wolf4D", "p_authorkey": "1165368", "p_urlkey": "350969", "p_title": "The Lost Flagship - Smooth movement system", "p_cat": "LDJam ", "p_event": "LD45", "p_time": "1570301586", "p_likes": "1", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1165368", "us_name": "Wolf4D", "us_username": "wolf4d", "event_start": "1570147200", "event_key": "78", "event_name": "Ludum Dare 45"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD45", "removed_author": false}, "_superparent": 159347, "_trust": 1, "author": 165368, "body": "Yeah, when you have to fulltime work on your weekend, it's difficult to get your project in time. \nBut. Here is my a smooth movement system, which allows any of my crafts to reach any of points of battlefield in natural manner. Even when points are close and craft needs to make an ark movement\n![move_demo10.gif](///raw/8f5/82/z/25a72.gif)\nIt's not too difficult as it seems - just some sort of linear interpolation, but you need to tune your speed accordingly distance left. Small, simple and nice move :)\n![move_demo11.gif](///raw/8f5/82/z/25a7a.gif)\n", "comments": 0, "created": "2019-10-05T18:39:55Z", "files": [], "files-timestamp": 0, "id": 170004, "love": 1, "love-timestamp": "2019-10-05T18:55:55Z", "meta": [], "modified": "2019-10-05T18:55:55Z", "name": "The Lost Flagship - Smooth movement system", "node-timestamp": "2019-10-05T18:53:06Z", "parent": 169342, "parents": [1, 5, 9, 159347, 169342], "path": "/events/ludum-dare/45/lost-flagship/the-lost-flagship-smooth-movement-system", "published": "2019-10-05T18:53:06Z", "scope": "public", "slug": "the-lost-flagship-smooth-movement-system", "subsubtype": "", "subtype": "", "type": "post", "version": 496220}, "node_metadata": {"n_key": "170004", "n_urlkey": "350969", "n_parent": "169342", "n_path": "/events/ludum-dare/45/lost-flagship/the-lost-flagship-smooth-movement-system", "n_slug": "the-lost-flagship-smooth-movemen", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "165368", "n_created": "1570300795", "n_modified": "1570301755", "n_version": "496220", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/45/lost-flagship/the-lost-flagship-smooth-movement-system", "text": "Yeah, when you have to fulltime work on your weekend, it's difficult to get your project in time. \nBut. Here is my a smooth movement system, which allows any of my crafts to reach any of points of battlefield in natural manner. Even when points are close and craft needs to make an ark movement\n![move_demo10.gif](///raw/8f5/82/z/25a72.gif)\nIt's not too difficult as it seems - just some sort of linear interpolation, but you need to tune your speed accordingly distance left. Small, simple and nice move :)\n![move_demo11.gif](///raw/8f5/82/z/25a7a.gif)\n", "title": "The Lost Flagship - Smooth movement system", "wayback_source": []}