We're making Progress, Slowly but Surely

This morning our game looked like this:

preview 1.gif

Now, it looks like this:

skele.gif

We had some hangups and things that didn't go as we'd have liked, but we're happy with our progress across the first 24 hours. With a functional random dungeon generator, interchangeable weapons, and the controls clicking on all cylinders, it's on to getting the combat, scoring systems, and progression mechanics in, before adding the music/sound fx/voice overs.