{"author_link":"\/users\/ynneblack","author_name":"ynneblack","author_uid":"ynneblack","comments":[],"epoch":1570308929,"event":"LD45","format":"md","ldjam_node_id":170139,"likes":1,"metadata":{"p_key":"134806","p_author":"ynneblack","p_authorkey":"1123128","p_urlkey":"351048","p_title":"Second LD","p_cat":"LDJam ","p_event":"LD45","p_time":"1570308929","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1123128","us_name":"ynneblack","us_username":"ynneblack","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":3,"author":123128,"body":"Hello! Me and my partner teamed up for our second LD in Ren'py. I code and create all assets; together we brainstorm, plan and write. It will be (hopefully!) **the second game** I ever coded. It took us a while to settle on one of 3 concepts we came up with, but after that, things have been going reasonably well. I learnt from last year and made a list of all features\/design elements\/options we thought of, and marked the optional ones with + and ++ (if they are complicated). It is still tempting to divert from the list and focus on the side bits (animation!), but I'm trying to be strong.\n\nHalfway through compo and 1\/3 through the jam, I just wanted to drop by and wish everyone lots of inspiration and patience with debugging! \u2665","comments":0,"created":"2019-10-05T20:50:33Z","files":[],"files-timestamp":0,"id":170139,"love":1,"love-timestamp":"2019-10-05T21:01:55Z","meta":[],"modified":"2019-10-05T21:01:55Z","name":"Second LD","node-timestamp":"2019-10-05T20:55:29Z","parent":165873,"parents":[1,5,9,159347,165873],"path":"\/events\/ludum-dare\/45\/dream-avatar\/second-ld","published":"2019-10-05T20:55:29Z","scope":"public","slug":"second-ld","subsubtype":"","subtype":"","type":"post","version":496558},"node_metadata":{"n_key":"170139","n_urlkey":"351048","n_parent":"165873","n_path":"\/events\/ludum-dare\/45\/dream-avatar\/second-ld","n_slug":"second-ld","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123128","n_created":"1570308633","n_modified":"1570309315","n_version":"496558","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/dream-avatar\/second-ld","text":"Hello! Me and my partner teamed up for our second LD in Ren'py. I code and create all assets; together we brainstorm, plan and write. It will be (hopefully!) **the second game** I ever coded. It took us a while to settle on one of 3 concepts we came up with, but after that, things have been going reasonably well. I learnt from last year and made a list of all features\/design elements\/options we thought of, and marked the optional ones with + and ++ (if they are complicated). It is still tempting to divert from the list and focus on the side bits (animation!), but I'm trying to be strong.\n\nHalfway through compo and 1\/3 through the jam, I just wanted to drop by and wish everyone lots of inspiration and patience with debugging! \u2665","title":"Second LD","wayback_source":[]}