Pico Royale (Day 1 Progress)

Well that's one day down of my fairly leisurely entry for the LD Compo: Pico Royale!

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Yep it's a teeny little Battle Royale! Parachuted onto an island with nothing, it's a race to scavenge weapons, armor and supplies before everyone else starts hunting each other. Since Pico-8 Multiplayer's a bit of an ask, everything's simulated with some noddy AI - shown off here with some debugging:

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Basic items + weapon logic are in with room for more types as needed + weightings. Hopefully be able to resolve the lightweight simulation into the close-combat game logic sensibly so it feels like there's a large scale battle going on around you, then it's onto cleaning up the game flow + performance fixups + JUICE :D

Good luck everyone!