{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1570312319,"event":"LD45","format":"md","ldjam_node_id":170212,"likes":4,"metadata":{"p_key":"134849","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"351092","p_title":"Worldgen progress!","p_cat":"LDJam ","p_event":"LD45","p_time":"1570312319","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":8,"author":162497,"body":"![ld45-worldgen.png](\/\/\/raw\/1ca\/72\/z\/25b21.png)\n\nI got all the inventory mechanics done (hopefully without any glitches...) and now I'm getting worldgen to a usable point.\n\nOnly problem is that Godot cannot possibly generate the physics tilemap fast enough to keep up so I'm going to have to do some clever hacks to make that work.","comments":0,"created":"2019-10-05T21:50:06Z","files":[],"files-timestamp":0,"id":170212,"love":4,"love-timestamp":"2019-10-05T22:24:18Z","meta":[],"modified":"2019-10-05T22:24:18Z","name":"Worldgen progress!","node-timestamp":"2019-10-05T21:52:19Z","parent":162498,"parents":[1,5,9,159347,162498],"path":"\/events\/ludum-dare\/45\/sandbox-ctf\/worldgen-progress","published":"2019-10-05T21:51:59Z","scope":"public","slug":"worldgen-progress","subsubtype":"","subtype":"","type":"post","version":496771},"node_metadata":{"n_key":"170212","n_urlkey":"351092","n_parent":"162498","n_path":"\/events\/ludum-dare\/45\/sandbox-ctf\/worldgen-progress","n_slug":"worldgen-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1570312206","n_modified":"1570314258","n_version":"496771","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/sandbox-ctf\/worldgen-progress","text":"![ld45-worldgen.png](\/\/\/raw\/1ca\/72\/z\/25b21.png)\n\nI got all the inventory mechanics done (hopefully without any glitches...) and now I'm getting worldgen to a usable point.\n\nOnly problem is that Godot cannot possibly generate the physics tilemap fast enough to keep up so I'm going to have to do some clever hacks to make that work.","title":"Worldgen progress!","wayback_source":[]}