{"author_link":"\/users\/redflames","author_name":"RedFlames","author_uid":"redflames","comments":[],"epoch":1570328006,"event":"LD45","format":"md","ldjam_node_id":170419,"likes":3,"metadata":{"p_key":"134978","p_author":"RedFlames","p_authorkey":"1162701","p_urlkey":"351222","p_title":"Progress?","p_cat":"LDJam ","p_event":"LD45","p_time":"1570328006","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1162701","us_name":"RedFlames","us_username":"redflames","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":162701,"body":"It's **4 am** in the morning, and so far I have... \n\n- a two frame main character walk-cycle\n- a real convoluted menu system that can nest menus and ask \"Really exit?\" where I want it to. Hopefully. It might also break on me.\n- an animation system that can load arbitrary amounts of consecutive frames from a spritesheet, based on json data. Which makes it fairly easy to cobble together animations with **Piskel** hopefully.\n- ...looked at **Tiled** and need to write code to load tilesheets that work with its json maps and load those. And then render those. Yep.\n\nMaybe next week I'll have a game! But really tho, I've been having a lot of fun, even if I'm rewriting very basic game engine stuff within pygame. Motivation! \\o\/\n\nMy code lives at https:\/\/git.redflames.space\/rf\/pygame-ld45. There's some opengameart stuff in there that I dunno if I need to credit it still, which is another TODO item :v\n\n![rpanda-walk-crop.gif](\/\/\/raw\/d8b\/72\/z\/25c0b.gif)\n","comments":0,"created":"2019-10-06T02:00:30Z","files":[],"files-timestamp":0,"id":170419,"love":3,"love-timestamp":"2019-10-06T03:20:54Z","meta":[],"modified":"2019-10-06T03:20:54Z","name":"Progress?","node-timestamp":"2019-10-06T02:13:26Z","parent":164086,"parents":[1,5,9,159347,164086],"path":"\/events\/ludum-dare\/45\/$164086\/progress","published":"2019-10-06T02:13:26Z","scope":"public","slug":"progress","subsubtype":"","subtype":"","type":"post","version":497419},"node_metadata":{"n_key":"170419","n_urlkey":"351222","n_parent":"164086","n_path":"\/events\/ludum-dare\/45\/$164086\/progress","n_slug":"progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162701","n_created":"1570327230","n_modified":"1570332054","n_version":"497419","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$164086\/progress","text":"It's **4 am** in the morning, and so far I have... \n\n- a two frame main character walk-cycle\n- a real convoluted menu system that can nest menus and ask \"Really exit?\" where I want it to. Hopefully. It might also break on me.\n- an animation system that can load arbitrary amounts of consecutive frames from a spritesheet, based on json data. Which makes it fairly easy to cobble together animations with **Piskel** hopefully.\n- ...looked at **Tiled** and need to write code to load tilesheets that work with its json maps and load those. And then render those. Yep.\n\nMaybe next week I'll have a game! But really tho, I've been having a lot of fun, even if I'm rewriting very basic game engine stuff within pygame. Motivation! \\o\/\n\nMy code lives at https:\/\/git.redflames.space\/rf\/pygame-ld45. There's some opengameart stuff in there that I dunno if I need to credit it still, which is another TODO item :v\n\n![rpanda-walk-crop.gif](\/\/\/raw\/d8b\/72\/z\/25c0b.gif)\n","title":"Progress?","wayback_source":[]}