{"author_link":"\/users\/agentknipe","author_name":"AgentKnipe","author_uid":"agentknipe","comments":[],"epoch":1570339547,"event":"LD45","format":"md","ldjam_node_id":170511,"likes":6,"metadata":{"p_key":"135032","p_author":"AgentKnipe","p_authorkey":"1069489","p_urlkey":"351277","p_title":"31.5 Hours Later","p_cat":"LDJam ","p_event":"LD45","p_time":"1570339547","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1069489","us_name":"AgentKnipe","us_username":"agentknipe","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":69489,"body":"I have a player that runs around.  He can pick up weapons, and the weapons shoot.  I have \"spawn points\" though I need an actual graphic still for them, and enemies generate, and will chase the player.  They dont shoot yet however.  I need to figure out some scaling on monster spawns as you move through the level.  I really should also figure something for the ground instead of the default blue.... ohh... and some UI... cause I have no clue about that.  Hopefully its not a pita.","comments":1,"comments-timestamp":"2019-10-06T05:32:10Z","created":"2019-10-06T05:22:45Z","files":[],"files-timestamp":0,"id":170511,"love":6,"love-timestamp":"2019-10-06T06:12:11Z","meta":[],"modified":"2019-10-06T06:12:11Z","name":"31.5 Hours Later","node-timestamp":"2019-10-06T05:25:47Z","parent":160269,"parents":[1,5,9,159347,160269],"path":"\/events\/ludum-dare\/45\/its-an-invasion\/31-5-hours-later","published":"2019-10-06T05:25:47Z","scope":"public","slug":"31-5-hours-later","subsubtype":"","subtype":"","type":"post","version":497711},"node_metadata":{"n_key":"170511","n_urlkey":"351277","n_parent":"160269","n_path":"\/events\/ludum-dare\/45\/its-an-invasion\/31-5-hours-later","n_slug":"31-5-hours-later","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"69489","n_created":"1570339365","n_modified":"1570342331","n_version":"497711","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/its-an-invasion\/31-5-hours-later","text":"I have a player that runs around.  He can pick up weapons, and the weapons shoot.  I have \"spawn points\" though I need an actual graphic still for them, and enemies generate, and will chase the player.  They dont shoot yet however.  I need to figure out some scaling on monster spawns as you move through the level.  I really should also figure something for the ground instead of the default blue.... ohh... and some UI... cause I have no clue about that.  Hopefully its not a pita.","title":"31.5 Hours Later","wayback_source":[]}