{"author_link":"\/users\/joel-davis","author_name":"Joel Davis","author_uid":"joel-davis","comments":[],"epoch":1570344465,"event":"LD45","format":"md","ldjam_node_id":170555,"likes":5,"metadata":{"p_key":"135054","p_author":"Joel Davis","p_authorkey":"1000748","p_urlkey":"351300","p_title":"Hex Blobs in Space","p_cat":"LDJam ","p_event":"LD45","p_time":"1570344465","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000748","us_name":"Joel Davis","us_username":"joel-davis","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":4,"author":748,"body":"Well it's almost midnight on Saturday and it's been going really good for me this time. I got the game \"barely playable\" which might not sound like much but that's way ahead of where I am usually at at this time.\n\n![gameplay1.jpg](\/\/\/raw\/ce2\/z\/25caf.jpg)\n\nThe game is kind of fun already and looks pretty neat (and will look more polished once I add some real lighting and proper geometry). One of the things I wanted to try this time was using SDF shaders for \"background geometry\" and I think that is going to work out well. It already looks pretty interesting:\n\n![grid-in-space.jpg](\/\/\/raw\/ce2\/z\/25cb1.jpg)\n\nAnyways, now to decide if I want to try to get something releasable for the deadline tomorrow, or extend to the jam, since the game seems promising. Hmmm.\n\n","comments":0,"created":"2019-10-06T06:42:27Z","files":[],"files-timestamp":0,"id":170555,"love":5,"love-timestamp":"2019-10-06T07:31:10Z","meta":[],"modified":"2019-10-06T07:31:10Z","name":"Hex Blobs in Space","node-timestamp":"2019-10-06T06:47:45Z","parent":169688,"parents":[1,5,9,159347,169688],"path":"\/events\/ludum-dare\/45\/click-of-ages\/hex-blobs-in-space","published":"2019-10-06T06:47:45Z","scope":"public","slug":"hex-blobs-in-space","subsubtype":"","subtype":"","type":"post","version":497880},"node_metadata":{"n_key":"170555","n_urlkey":"351300","n_parent":"169688","n_path":"\/events\/ludum-dare\/45\/click-of-ages\/hex-blobs-in-space","n_slug":"hex-blobs-in-space","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"748","n_created":"1570344147","n_modified":"1570347070","n_version":"497880","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/click-of-ages\/hex-blobs-in-space","text":"Well it's almost midnight on Saturday and it's been going really good for me this time. I got the game \"barely playable\" which might not sound like much but that's way ahead of where I am usually at at this time.\n\n![gameplay1.jpg](\/\/\/raw\/ce2\/z\/25caf.jpg)\n\nThe game is kind of fun already and looks pretty neat (and will look more polished once I add some real lighting and proper geometry). One of the things I wanted to try this time was using SDF shaders for \"background geometry\" and I think that is going to work out well. It already looks pretty interesting:\n\n![grid-in-space.jpg](\/\/\/raw\/ce2\/z\/25cb1.jpg)\n\nAnyways, now to decide if I want to try to get something releasable for the deadline tomorrow, or extend to the jam, since the game seems promising. Hmmm.\n\n","title":"Hex Blobs in Space","wayback_source":[]}