{"author_name":"Yamzho","cat":"LD #33","comments":[],"epoch":1440511740,"likes":0,"metadata":{"p_key":"13510","p_author":"Yamzho","p_authorkey":"40804","p_urlkey":"48768","p_title":"A battle for the Graveyard \u2013 Post mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440511740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40804","us_name":"Yamzho","us_username":"yamzho","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><strong>Well, well, well, Ludum Dare. We met again !<\/strong> I had been waiting for you for the last four months. You did not disappoint me !<\/p>\n <p>So how did it go ? Not bad I would say. I entered the compo and chose to build a 2D &#8211; one keyboard &#8211; 1v1 multiplayer (kinda) arena called <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=40804\" target=\"_blank\">A battle for the Graveyard<\/a><\/strong>. The final product is not perfect, but I really enjoy it (more that my previous entry, by far).<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=40804\"><img class=\"\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/40804-shot0-1440369887.png-eq-900-500.jpg\" alt=\"A battle for the Graveyard\" width=\"888\" height=\"500\" \/><\/a><\/p>\n <p><strong>What went\u00a0right ?<\/strong><\/p>\n <ul>\n <li>The gameplay : I think I did the right choice by avoiding to build an inverted rogue-like game. A 1v1 game is always fun to play !<\/li>\n <li>The graphics : It was my first time using a Wacom device, and I think I did a pretty good job. The whole environment looks consistent and, even though it could be better, it felt polished enough to me for a 48 hours game jam.<\/li>\n <li>The sounds : Despite there&#8217;s no music, I think the ambiance sounds are adding a lot to the game.<\/li>\n <li>Time management : Once again, I did manage my time pretty well. I posted the game 2 hours before the deadline without the feeling of being rushed. I slept a total of 10 hours, had walks, took the time to have proper meals.<\/li>\n <\/ul>\n <p><strong>What went less right (who said wrong ?)\u00a0?<\/strong><\/p>\n <ul>\n <li>Controls : Some player felt like the controls for player 2 could have been better. And I must agree with that. I could have use the arrows instead of IJKL.<\/li>\n <li>That&#8217;s a multi player game : In general, this isn&#8217;t wrong. But when it comes to Ludum Dare, people have to try a lot of games in a short period of time and usually do it alone. I guess a lot of people wanted to rate the game but couldn&#8217;t really appreciate the gameplay.<\/li>\n <li>Game balance : Even if it isn&#8217;t that bad, it still needs some tweeking. Some abilities feel a bit OP sometimes.<\/li>\n <li>Animation : I did the mistake to not implement animations in my code when I should have and when I realised I should have had, it was too late.<\/li>\n <\/ul>\n <p><strong>What&#8217;s coming next ?<\/strong><\/p>\n <p>Well, I will work on a full version of the game, implementing more features and fixing issues, such as :<\/p>\n <ul>\n <li>Different multiplayer modes (same keyboard, LAN, Internet).<\/li>\n <li>Solo mode (which means I will have to create an AI).<\/li>\n <li>More abilities, more characters, more environment elements.<\/li>\n <li>Animations, more polished art.<\/li>\n <li>Music, more sounds.<\/li>\n <li>Gamepad controllers.<\/li>\n <li>A more balanced game.<\/li>\n <\/ul>\n <p>I hope you&#8217;ll enjoy the game as much as I enjoyed creating it ! And do not forget to rate it and to leave a comment ! \ud83d\ude09<\/p>\n <p>Yamzho.<\/p>","time":"August 25th, 2015 9:09 am","title":"A battle for the Graveyard \u2013 Post mortem"}