{"author_link":"\/users\/themarioga","author_name":"themarioga","author_uid":"themarioga","comments":[],"epoch":1570357212,"event":"LD45","format":"md","ldjam_node_id":170679,"likes":7,"metadata":{"p_key":"135121","p_author":"themarioga","p_authorkey":"1010536","p_urlkey":"351368","p_title":"New mechanics for SectClicker","p_cat":"LDJam ","p_event":"LD45","p_time":"1570357212","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1010536","us_name":"themarioga","us_username":"themarioga","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":4,"author":10536,"body":"Last night I was thinking \"Pfff a typical clicker is funny for 5 minutes but then it's always the same\", so after a good sleep I came up with a solution. A clicker where you can lose (and you are meant to lose), so the real challenge is to get the highest score before you lose. Said that, I present the Tax mechanic of my SectClicker.\n\n![Capt22ura.PNG](\/\/\/raw\/829\/2\/z\/25d2d.png)","comments":0,"created":"2019-10-06T10:14:18Z","files":[],"files-timestamp":0,"id":170679,"love":7,"love-timestamp":"2019-10-06T15:18:48Z","meta":[],"modified":"2019-10-06T15:18:48Z","name":"New mechanics for SectClicker","node-timestamp":"2019-10-06T10:20:12Z","parent":170044,"parents":[1,5,9,159347,170044],"path":"\/events\/ludum-dare\/45\/sectclicker\/new-mechanics-for-sectclicker","published":"2019-10-06T10:20:12Z","scope":"public","slug":"new-mechanics-for-sectclicker","subsubtype":"","subtype":"","type":"post","version":498276},"node_metadata":{"n_key":"170679","n_urlkey":"351368","n_parent":"170044","n_path":"\/events\/ludum-dare\/45\/sectclicker\/new-mechanics-for-sectclicker","n_slug":"new-mechanics-for-sectclicker","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10536","n_created":"1570356858","n_modified":"1570375128","n_version":"498276","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/sectclicker\/new-mechanics-for-sectclicker","text":"Last night I was thinking \"Pfff a typical clicker is funny for 5 minutes but then it's always the same\", so after a good sleep I came up with a solution. A clicker where you can lose (and you are meant to lose), so the real challenge is to get the highest score before you lose. Said that, I present the Tax mechanic of my SectClicker.\n\n![Capt22ura.PNG](\/\/\/raw\/829\/2\/z\/25d2d.png)","title":"New mechanics for SectClicker","wayback_source":[]}