Didn’t quite make it

I know, I know the Jam isn’t over, but I need to work today, so I’ve given up. Here’s about all I got working:
https://dl.dropboxusercontent.com/u/59900676/LudumFur.webm

Just a character running around and a spider chasing. What I wanted to do was have a dungeon or maze or something full of treasure, but filled with poison gas. You would start in a room with a filtering machine, and have to connect up pipes and flip levers and such to clear new rooms, but only one room could be filtered.

Here’s a timelapse of the weekend’s efforts:

Stuff I learned:

-Building indoor maps in art programs is terrible
-How to copy animation around
-Fix crotch areas before mirroring or suffer a crotchsplosion
-Spikey fur makes a cool diseased look
-Unity’s animation editor can fix problems, but then you lose them as it doesn’t save

A side goal of the weekend was to test out the fur plugin I’ve been helping with. It worked really well, and I even used it for some longish hair, which it isn’t really designed to do. I also found 3 minor bugs to fix so mission accomplished!