{"author_name":"justinooncx","cat":"LD #33","comments":[],"epoch":1440480420,"likes":0,"metadata":{"p_key":"13551","p_author":"justinooncx","p_authorkey":"38380","p_urlkey":"48809","p_title":"Reflections","p_cat":"LD #33","p_event":"LD33","p_time":"1440480420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"38380","us_name":"justinooncx","us_username":"\/author\/justinooncx\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/479518\/38380-shot0-1440442557.png\" alt=\"\" \/><\/p>\n <p>What an interesting experience this has been.<\/p>\n <p>This isn&#8217;t the first game jam I&#8217;ve been to, so I was rather disappointed in myself when I missed the compo deadline. First time that has happened.<\/p>\n <p>I knew I had only a limited time to do the jam, and would have to sacrifice about 12+ hours for sleep, since I still had work on Monday. That hasn&#8217;t stopped me before, but this jam&#8217;s theme particularly had my knickers in a knot. I&#8217;ll admit it, not the theme I was hoping for. It wasn&#8217;t a BAD theme by any stretch of the word; if I had more time, I would&#8217;ve loved to explore it further. Unfortunately, time was of the essence, and I had personal goals I had set myself.<\/p>\n <p>On the last Ludum Dare, I submitted a HTML5 game that forced the player to use the mouse to click on a virtual gamepad. Then I found out that touch-screen devices could play it as well, although the buttons were too small to be effective on anything smaller than an iPad. So this Ludum Dare, I set a goal: Make a one-touch game that can be played both on computers and mobile devices. This time, I would take UI into account properly.<\/p>\n <p>My initial idea was&#8230; a bit too ambitious. It would&#8217;ve been a turned-based-ish system where you had to kill the hero by sending enemies up against him, complete with different attacks and strategies. As time went on during the compo, I realized what I was up against. Making the UI one-touch friendly required a lot of work on my end, and I got barely anything done, even after the compo ended. Nothing playable. Needless to say I was rather disappointed in myself.<\/p>\n <p>After a good night&#8217;s rest, and the compo behind me, I decided I&#8217;d tackle the problem again. Problem is, I had to go to work, which would eat up 9-10 hours from my 24 hour jam period. Not to mention having to sleep for work the next day, which would be another 8 gone, give or take. That left me with a grand total of six hours. 8 times less than I&#8217;m used to. And I was starting from scratch, using none of the previous assets.<\/p>\n <p>And somehow&#8230; I pulled through. Maybe it was my stubborn pride as a jammer, maybe it was the exhilaration of such an insurmountable task, maybe I got enough rest to step back from the problem and re-evaluate everything. Whatever it was, I powered through it, taking some ideas from a brain-storming session during lunch break with a co-worker. A game simple enough to play, but got the message across, and was reasonably easy to execute. Even managed to get my personal goals in. I cut in a little bit into my sleeping time to get it done, but it was DONE. Art, programming, even music and sound effects.<\/p>\n <p>No, I don&#8217;t think this is the greatest game I&#8217;ve ever made. But damn if I&#8217;m not proud of it anyway. Now, I&#8217;ll just prepare myself for the next game jam that comes my way, and hope I don&#8217;t mess up again.<\/p>\n <p>Edit: TL;DR: Never give up, even if all the odds are against you. Don&#8217;t let that huge failure stop you from finishing what you started.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=38380\">Enjoy the fruits of my labor, and I&#8217;ll make sure to take a sample from yours as well!<\/a><\/p>","time":"August 25th, 2015 12:27 am","title":"Reflections"}