{"author_name":"Somfin","cat":"LD #33","comments":[],"epoch":1440478020,"likes":0,"metadata":{"p_key":"13554","p_author":"Somfin","p_authorkey":"55138","p_urlkey":"48812","p_title":"Unity, texture quality, and pixel games","p_cat":"LD #33","p_event":"LD33","p_time":"1440478020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"55138","us_name":"Somfin","us_username":"somfin","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So apparently, without my knowledge, Unity was half-sizing my image files\u00a0before I uploaded them. This was a problem because most of my image files were a countable number of pixels in size.<\/p>\n <p>Really should have downloaded my uploads before going live, but no matter, it&#8217;s too late now.<\/p>","time":"August 24th, 2015 11:47 pm","title":"Unity, texture quality, and pixel games"}