Foray into Unity – Complete!

I’ve been a regular Ludum Dare’er (Ludumer? Darer?) for two years now, but this was my first try at using Unity3d. Overall, I’m pretty happy with it!

screen_ast2

It’s a bit like WinRoids, except with monsters. You play as a creature, float around in space, dodging and shooting at asteroids and enemy ships in order to raise your score. Consume ships to grow your body, for protection and points. It’s not that special, but for my first try I’m pleased as punch!

I probably won’t revisit this, but if I were to do it I would most likely add some form of progression system. My thought is that every few waves of enemies you would spend some of your accumulated mass on upgrades. Once you reach a certain amount of mass you’d transfer to another level that better suits your bigger creature. Basically, make the player feel like a true galactic devourer.

I would also like to add a screen wrap, but I skipped it this time because that seemed like somewhat high level stuff for a Unity beginner.

Now, I’m super curious as to what all of you other entrants have thought up about this theme. My interpretation is fairly straightforward, but I know there’s bound to be some pretty interesting stuff. :)