Compo Entry - Delta Test Site

This is my compo entry, Delta Test Site.

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Unit QWERTY 123456 is assembled in Delta Test Site in order to perform several tests.

However, the tests hide more than just data collecting.

I could deliver a complete game one more time but again several aspects had to be sacrificed in order to be able to finish a playable game.

There are 3 levels, one boss, 3 upgrades to normal mode (which modifies the normal functions as jump and shoot), enemies, traps, original soundtrack and story.

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What went right

I was able to implement all the mechanics i though during the conception, giving a decent physics in my opinion.

There was possible to write musics and a little story for the game.

The implementation provides a reasonable understanding of the controls during the game.

What went wrong

Time management. I set a scope too big and had to cut several things for the final version in order to be able to deliver. In fact, it triggered anxiety and i though i would not be able to finish a playable version.

Level design. I left it for the end and some aspects could really be improved, as i developed all the components and left for organizing them later. I wanted to implement 8 levels and had to condensate them to 3, and not 3 particular bright ones.

Sound design. I made the sounds with only one synthetizer and some of them came out a bit annoying in the game. The lack of remaining time prevented me for redoing some of them.

I hope that even with its flaws it still an entertaining and interesting enough for you people to play and rate it. I am always looking for criticism and advice in order to get better in any aspect that can improve my games.

Play and rate:

https://ldjam.com/events/ludum-dare/45/delta-test-site