What's your games inspearion?

Tell us what inspired your game.

I wrote a game about a spirit/ghost trying to cross the river Styx - The river that souls have to cross in Greek Mythology in order for them to access the after life. Game: https://ldjam.com/events/ludum-dare/45/styx Wiki: https://en.wikipedia.org/wiki/Styx

My inspiration came from the idea that if oyu start with nothing, then maybe you can really start with absolutely nothing. No character, no tools no money.. Just nothingness. And Ghosts fit that description (Other than the ones who rattle chains, obviously they have chains).

I wondered what a Ghost would need? I didn't want to write a game about possession (I don't like horror etc) so I thought about maybe the ghost needs something for the afterlife, like old kings that were buried with their wives and slaves and treasure. The same burial rituals existed for most cultures where the dead were buried with something they needed for the afterlife.

It boiled down to what was easy to code, and after thinking about the Greek myth of the ferry man that takes souls across the river Styx to the underworld, I thought a simple goal was for the player to need the coins to pay the ferry man (Charon). So that's the inspiration behind my game.