LD 45 Post Mortem - Off the Streets!

Every time Ludum Dare comes around, something comes up and I'm unable to participate. This time around I have a new job that gives me Friday-Sunday off every week, so I had no excuse not to join. Even my birthday didn't stop me, it just ate up some of my time, because I kept having company over and or visiting people. (That part was my own fault, I need to learn to say no lol) Overall, I would say I'm not thrilled with the results from this LD, but I am happy I had something at the end of the Compo.

What went wrong/ What I learned: - Don't wait until LD starting day to open Unity for the first time. - I need to practice more consistently, I haven't touched any code since my last LD which was 17 months ago! - SCOPE! Every time I learn this, and every time I still fail to reign it in!

What went right: - The voxel models for the buildings were exactly what I had in my head - The menu system actually worked out quite nicely, once I sorted out a MAJOR bug (self inflicted) - The game as a whole was coming together nicely, I just ran out of time (as usual)

For anyone who likes a good LD Timelapse, I'll be posting one soon. It's always awesome to watch the games come together!

You can check out my "not" game at the link below if you're interested! - https://ldjam.com/events/ludum-dare/45/off-the-streets