Sadly I'm not going to be able to finish it on time

But that's okay because I learned quite a bit in this game jam and I had a lot of fun that I will hopefully incorporate in the next Gamejam! so, here is a sort of post-mortem/a list of thoughts of a game that isn't finished on time.

--Day 1--

So it all started when the theme got announced, I had no idea what I could make, so I brainstormed a bit, and by a bit I mean brainstormed for like 3 hours, and I didn't really figure out that perfect idea, so I just decided to roll with one of my ideas, which was a game where you start out as a pirate washed up on an island with nothing but a plank and your trusty flintknock pistol [I think this is good enough to qualify as "starting with nothing"], and then you would go on your plank and go out to sea, and attack enemies, and slowly but surely collect coins and then upgrade your ship's stats, and the unique thing was that there were different type of cannons you buy, like a fire cannon, bomb cannon, minigun cannon, and more. And as you can tell from this Idea, it had a really really big scope, especially for a solo, but when I started making it, I knew that there was a big scope, but I thought that I could finish it on time no problem [that obviously wasn't the case :p]. Anyway, by the time I finished brainstorming and making the GDD for this game, it was already around 11 PM, so then I started working a bit on the actual game, and made the basic controls, however, it was getting late, so I decided to go to sleep and wake up early tomorrow.

--Day 2--

So today, I woke up kind of early, at around 8:30 AM, so then I went to work on my game, and the day prior I made a list of things I would get done, the first thing on the list was to model the models [mistake right there, but I'll get into that later], so then I started modeling, I modelled ships, sharks, swordfish, cartoony looking humans, gold coins, basically a lot of things, and by the time I was done, it was already around 11 PM, so then I worked a bit on the actual game again, however, once again I wanted to wake up early, so I went to sleep.

--Day 3, The Final Day--

today I woke up a bit early but not as early as yesterday, at around 9:15 AM, then I went to work, and the first thing that happened was that I got stuck on working on a glitch that took me 2 hours to solve, that was definitely a hard hitter, but I kept on working, however, as time passed, I realized that I'm not going to be able to do it, I just started actually working on the game today, and I have to make

Different type of cannons

Enemy AI

Enemy Animations

Player Animations

UI

Economic system

Music

And a lot more that I can't remember now.

Anyway I had to do all that in under 10 hours, and that was just too much, that's when it clicked that I'm not going to be able to finish it in that amount of time, and alas, it looks like I won't be able to finish it on time, but I still kept working on the game to at least make it playable, and that's what I'm trying to do now, however when I finish it, I probably won't put it as a submission [maybe I might, but probably not], but I wanted to say that I learned some things that I will hopefully incorporate in my next jam, here are those things 1. I underestimated how much work is needed to do a certain things, from now on I will try and scope my game twice as smaller, because the worst things that can happen is that either I finish it earlier, and then I can expand the game, or that I finish it right on time, but in that case it's good that I scaled down the scope. 2. Instead of making the core game first, I made the models & stuff first, so next time hopefully instead of making all the models first, I will try and make a playable [and rather polished] game, then if I have the time, expand from that. 3. I could have to share my progress a bit more, I didn't really share my progress with other people, maybe if I did, I could have seen that I needed to work on other parts first. Well, that's the lesssons I learned for now, maybe I will figure out some other things that I did wrong, but that's my story for now. Thanks for reading, or if you just skipped to the end still thanks for clicking on my post :D or if you didn't click on my post still thanks for reading this bit at the end :p, and good luck if you didn't finish your LD game yet [or if you already did, then I wish you the best of luck with the ratings and the comments :D] oh and also I wanted to say that after the jam finishes I might post the models that I made since I am a bit proud since they turned out and if I finish it, a [very very very unfinihed, but] playable demo of my game