In the beginning...
We finished just in time to get something up to play!
https://ldjam.com/events/ludum-dare/45/in-the-beginning-4

My brother and I have not have a chance to participate since LD34, so we were very excited to get the opportunity with the new October timeslot to take part.
We had 4 solid ideas, but of course we decided to skip the realistically achievable ones and go all in!
We wanted to create a simple puzzle game and wanted to focus on getting something aesthetically pleasing, telling the story of a caveman receiving the gift of fire and thereby sparking the rise of man.
For our tools we chose Unity and Blender.
What went well: - Looks pretty good! - First 3D game - Cool node system that generates the nodes with their connections - Had lots of fun - Had some rest in between
Struggles: - Most of the puzzle mechanics we worked on was left out at the end as we ran out of time - Unity's animation was a pain - really struggled to get movement correct and in sync with the tiles (burned many hours on this) - Could not create a final build with baked lightmaps as it was producing artifacts, finally deleted the lightmaps and voila! - No time to add sound and ambient music