Reducing complexity

So I originally had 9 elements for my game because I wanted lots of colors to make it look really cool. It turns out that rock-paper-scissors with 9 things is just confusing. So I reduced it to just have 5, and 1 special element that didn't quite make it into the game in time for the compo. But if anyone is confused, the following chart explains which elements resist which. If you understand this you can go a lot further in the game.

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