Higher Desire Post-Jam Version!

...What, already?
Yup! It's amazing what you can accomplish if you're given just a feeeeeewwww more hours of time to catch easy bugs and playtest just a little bit!
Here's what we were able to accomplish:
1. Metronome Fixed: That's right, our submitted rhythm-based game only features a mostly-working metronome, how neat! Now it will actually accommodate players who keep rhythm a bit earlier than the actual beat, instead of favoring late time-keepers.
2. Tweaked Difficulty Curve: It's almost like when you have time to playtest, you get a better sense of what is too hard/easy. :open_mouth:
3. Various Bug Fixes: So our game (hopefully) breaks less!
Making this game was a classic lesson in scope creep prevention learned the hard way. We were scrambling until the very end to finish it, which unfortunately necessitated sacrificing some time normally dedicated to polish. We're still enormously proud of what we were able to accomplish though, which is why we've dedicated some time for some quality-of-life improvements!
If you haven't played Higher Desire yet, you can check out our original submission and Post-Jam version at our game page here.
If you're kind enough to give us a rating please make sure you judge us based on our original submission! The Post-Jam version really only exists to satisfy our own personal annoyances. :sweat_smile:
'Til next time. :pointright: :cowboy: :pointright: