{"author_link":"\/users\/emiliabea","author_name":"Emiliabea","author_uid":"emiliabea","comments":[],"epoch":1570981560,"event":"LD45","format":"md","ldjam_node_id":175668,"likes":2,"metadata":{"p_key":"137164","p_author":"Emiliabea","p_authorkey":"1161882","p_urlkey":"353440","p_title":"Post-Jam Update, taking in feedback","p_cat":"LDJam ","p_event":"LD45","p_time":"1570981560","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1161882","us_name":"Emiliabea","us_username":"emiliabea","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":4,"author":161882,"body":"![cursorsyay.gif](\/\/\/raw\/a58\/72\/z\/2986c.gif)\n\nHey everyone, I've heard people having frustrations about navigating the levels in my game because it's hard to tell what you're looking for. I recently made custom cursors to hopefully relieve these frustrations. It isn't in the current version but I wanna update it post-judging period for sure! This was definitely in my plans during the jam but I didn't prioritize it when I should have oops :innocent: \n\n[Check out Small Town](https:\/\/ldjam.com\/events\/ludum-dare\/45\/small-town-1)","comments":0,"created":"2019-10-13T15:40:53Z","files":[],"files-timestamp":0,"id":175668,"love":2,"love-timestamp":"2019-10-14T14:28:51Z","meta":[],"modified":"2019-10-14T14:28:51Z","name":"Post-Jam Update, taking in feedback","node-timestamp":"2019-10-13T15:46:00Z","parent":164539,"parents":[1,5,9,159347,164539],"path":"\/events\/ludum-dare\/45\/small-town-1\/post-jam-update-taking-in-feedback","published":"2019-10-13T15:46:00Z","scope":"public","slug":"post-jam-update-taking-in-feedback","subsubtype":"","subtype":"","type":"post","version":529472},"node_metadata":{"n_key":"175668","n_urlkey":"353440","n_parent":"164539","n_path":"\/events\/ludum-dare\/45\/small-town-1\/post-jam-update-taking-in-feedback","n_slug":"post-jam-update-taking-in-feedba","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"161882","n_created":"1570981253","n_modified":"1571063331","n_version":"529472","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/small-town-1\/post-jam-update-taking-in-feedback","text":"![cursorsyay.gif](\/\/\/raw\/a58\/72\/z\/2986c.gif)\n\nHey everyone, I've heard people having frustrations about navigating the levels in my game because it's hard to tell what you're looking for. I recently made custom cursors to hopefully relieve these frustrations. It isn't in the current version but I wanna update it post-judging period for sure! This was definitely in my plans during the jam but I didn't prioritize it when I should have oops :innocent: \n\n[Check out Small Town](https:\/\/ldjam.com\/events\/ludum-dare\/45\/small-town-1)","title":"Post-Jam Update, taking in feedback","wayback_source":[]}