{"author_link":"\/users\/wolf4d","author_name":"Wolf4D","author_uid":"wolf4d","comments":[],"epoch":1570987645,"event":"LD45","format":"md","ldjam_node_id":175679,"likes":0,"metadata":{"p_key":"137172","p_author":"Wolf4D","p_authorkey":"1165368","p_urlkey":"353448","p_title":"Every system is back on-line","p_cat":"LDJam ","p_event":"LD45","p_time":"1570987645","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1165368","us_name":"Wolf4D","us_username":"wolf4d","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":165368,"body":"That was a very, very long road. But I managed to make it somehow. 3 days of making game - and a week of vicious bug-fixing. But today my game's got a big post-release fix. \n\n![big_screen.jpg](\/\/\/raw\/8f5\/82\/z\/29881.jpg)\n\nYou may call it a **\"Gold Edition\"**. I've fixed *tons* of bugs, locks, AI errors. I've cut down parts that was considered to be too unfinished. Now game won't freeze or fall, enemy won't send their units our of map and won't steal your turns. If you start it, all parts will hold together until final scene with 99% probability.\n\n**You may try it, Captian: ** \nhttps:\/\/ldjam.com\/events\/ludum-dare\/45\/lost-flagship\n\n","comments":0,"created":"2019-10-13T17:15:30Z","files":[],"files-timestamp":0,"id":175679,"love":0,"meta":[],"modified":"2019-10-13T17:27:49Z","name":"Every system is back on-line","node-timestamp":"2019-10-13T17:27:49Z","parent":169342,"parents":[1,5,9,159347,169342],"path":"\/events\/ludum-dare\/45\/lost-flagship\/ouch-ive-just-repaired-everything","published":"2019-10-13T17:27:25Z","scope":"public","slug":"ouch-ive-just-repaired-everything","subsubtype":"","subtype":"","type":"post","version":529522},"node_metadata":{"n_key":"175679","n_urlkey":"353448","n_parent":"169342","n_path":"\/events\/ludum-dare\/45\/lost-flagship\/ouch-ive-just-repaired-everything","n_slug":"ouch-ive-just-repaired-everythin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"165368","n_created":"1570986930","n_modified":"1570987669","n_version":"529522","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/lost-flagship\/ouch-ive-just-repaired-everything","text":"That was a very, very long road. But I managed to make it somehow. 3 days of making game - and a week of vicious bug-fixing. But today my game's got a big post-release fix. \n\n![big_screen.jpg](\/\/\/raw\/8f5\/82\/z\/29881.jpg)\n\nYou may call it a **\"Gold Edition\"**. I've fixed *tons* of bugs, locks, AI errors. I've cut down parts that was considered to be too unfinished. Now game won't freeze or fall, enemy won't send their units our of map and won't steal your turns. If you start it, all parts will hold together until final scene with 99% probability.\n\n**You may try it, Captian: ** \nhttps:\/\/ldjam.com\/events\/ludum-dare\/45\/lost-flagship\n\n","title":"Every system is back on-line","wayback_source":[]}