{"author_link":"\/users\/gamedevkng","author_name":"gamedevkng","author_uid":"gamedevkng","comments":[],"epoch":1570992236,"event":"LD45","format":"md","ldjam_node_id":175686,"likes":1,"metadata":{"p_key":"137176","p_author":"gamedevkng","p_authorkey":"1101730","p_urlkey":"353452","p_title":"Battleground Command update !","p_cat":"LDJam ","p_event":"LD45","p_time":"1570992236","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1101730","us_name":"gamedevkng","us_username":"gamedevkng","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":5,"author":101730,"body":"Hello ! I'm currently working on a post jam version on Battleground Command !\n\nToday I added the Inventory UI that unfortunately didn't worked quite well in the Jam version :p\n\n![BGCC10.gif](\/\/\/raw\/26d\/81\/z\/2988f.gif)\n\nI will now create more different type of weapons and gun parts (scope, recoil reducers, etc.) \n\nI made a post quite late yesterday, in case you missed it, here are a couple of features that were added:\n\n+ Recoil \n+ Sniper scope\n- No more motion blur effect :P\n\n![Pubg GIF-downsized_large (1).gif](\/\/\/raw\/26d\/81\/z\/297f6.gif)\n\n![Animated GIF-downsized_large (1).gif](\/\/\/raw\/26d\/81\/z\/297f7.gif)\n\n![Pixelart GIF-downsized_large.gif](\/\/\/raw\/26d\/81\/z\/297f8.gif)\n\n\nUpcoming features: \n+ AI can now hear when you are walking\/running near them\n+ Supply drop from airplane\n+ Allies that will follow you and defend you !\n\nYou can [play and rate here](https:\/\/ldjam.com\/events\/ludum-dare\/45\/battleground-command) !\n\nFollow me to get notified when the post jam version is ready [@gamedevklingon](https:\/\/twitter.com\/gamedevklingon) \n   \n[Website & socials](https:\/\/gamedevklingon.com\/) ","comments":0,"created":"2019-10-13T18:37:12Z","files":[],"files-timestamp":0,"id":175686,"love":1,"love-timestamp":"2019-10-13T18:47:49Z","meta":[],"modified":"2019-10-13T18:47:49Z","name":"Battleground Command update !","node-timestamp":"2019-10-13T18:43:56Z","parent":168271,"parents":[1,5,9,159347,168271],"path":"\/events\/ludum-dare\/45\/battleground-command\/battleground-command-update","published":"2019-10-13T18:43:56Z","scope":"public","slug":"battleground-command-update","subsubtype":"","subtype":"","type":"post","version":529563},"node_metadata":{"n_key":"175686","n_urlkey":"353452","n_parent":"168271","n_path":"\/events\/ludum-dare\/45\/battleground-command\/battleground-command-update","n_slug":"battleground-command-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101730","n_created":"1570991832","n_modified":"1570992469","n_version":"529563","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/battleground-command\/battleground-command-update","text":"Hello ! I'm currently working on a post jam version on Battleground Command !\n\nToday I added the Inventory UI that unfortunately didn't worked quite well in the Jam version :p\n\n![BGCC10.gif](\/\/\/raw\/26d\/81\/z\/2988f.gif)\n\nI will now create more different type of weapons and gun parts (scope, recoil reducers, etc.) \n\nI made a post quite late yesterday, in case you missed it, here are a couple of features that were added:\n\n+ Recoil \n+ Sniper scope\n- No more motion blur effect :P\n\n![Pubg GIF-downsized_large (1).gif](\/\/\/raw\/26d\/81\/z\/297f6.gif)\n\n![Animated GIF-downsized_large (1).gif](\/\/\/raw\/26d\/81\/z\/297f7.gif)\n\n![Pixelart GIF-downsized_large.gif](\/\/\/raw\/26d\/81\/z\/297f8.gif)\n\n\nUpcoming features: \n+ AI can now hear when you are walking\/running near them\n+ Supply drop from airplane\n+ Allies that will follow you and defend you !\n\nYou can [play and rate here](https:\/\/ldjam.com\/events\/ludum-dare\/45\/battleground-command) !\n\nFollow me to get notified when the post jam version is ready [@gamedevklingon](https:\/\/twitter.com\/gamedevklingon) \n   \n[Website & socials](https:\/\/gamedevklingon.com\/) ","title":"Battleground Command update !","wayback_source":[]}