Statistics about Chemistry
I'm super happy with how my chemistry-themed Compo entry SOMtHINGa from NoThINGa turned out, but apparently it's a bit.. challenging. Or maybe just too many levels. One of my favorite features in my web game engine is easy to integrate high score lists - this not only gives people something to compete about (great for my circle of friends), it's also super simple, built-in, very granular analytics! I did a quick scrape of the high score data, looking at when it was submitted compared to when people finished the previous level, and got a nice overview of how far people are getting, and how much time they're taking on various levels.

As you can see, it pretty quickly drops down to just 1 person getting through all of the main levels, congrats to that one person, I wish you had left your name in the high score list, but, alas, three cheers for Anonymous!
Interestingly, the 4th level, "Chinese", has a big drop-off in people completing it (it's the first level that takes a little thought), and those people who do complete it take quite a while, however there's a pretty big influx of people skipping that level and completing the next one! That really validates adding the "Skip level" button that made it in right before the deadline. I'm slightly baffled as to why the average time on the next level is so low though, as people who didn't complete level 4 would have that time counted towards level 5, due to the simple way I scraped this data... I guess they gave up and moved on pretty quickly!
I had 4 beta testers (myself included) who scored on all levels, so the actual high score list has another 4 players on each of the levels. Here's the raw data:

Unsurprisingly, the first rather challenging level, #8: Catalan, saw a really large drop off, and a whopping average of 43 minutes to complete it! I really hope a lot of that time was people leaving the tab open in the background and coming back later (max "time" on that level was a little over 3 hours, so it's probably an outlier skewing the data).
Other bits of data about the 47 ranked players: * Ludum Dare ratings received: 33 * Beta Players: 4 * Unknowns: 10 - either Ludum Dare people who didn't bother rating, or people just playing Ludum Dare games who weren't in the Compo, I'm not really sure. Could also be return players who cleared their cache or used a different browser.
- Number of people who gave up pretty quickly: 30
- Number of people who mentioned "hard" or "difficult" in their review: only 1
Not sure what to make of that. (Edit: Another 3 people used the word "challenging", so that's not so far off, 4 of 17 reviews implied it was hard)
Also, no one (outside of my IRL friends) has beaten the bonus level (requires beating all other levels to unlock). Will you be the first Ludum Dare contestant to do so?
Go play.
