{"author_name":"icefallgames","cat":"LD #37","comments":[],"epoch":1481563320,"likes":0,"metadata":{"p_key":"1374","p_author":"icefallgames","p_authorkey":"11319","p_urlkey":"36227","p_title":"","p_cat":"LD #37","p_event":"LD37","p_time":"1481563320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11319","us_name":"icefallgames","us_username":"icefallgames","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Mini post-mortem:<\/p>\n <p>My entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=11319\">Comfort Zone<\/a>,\u00a0didn&#8217;t go quite as smoothly as last time. I&#8217;m please with the result, but it\u00a0still has some annoying bugs &#8211;\u00a0I&#8217;m going to try to fix the most egregious ones today and post a link to a fix version.<\/p>\n <p>The puzzle mechanics are cool, but I honestly still don&#8217;t know how to solve the later levels without trying random things yet. I think the mechanics are a little too complex to make for great puzzles (or else they just take a lot of learning to get used to). I mean, the basic mechanic is trivial, but the ways you can manipulate it get pretty complex.<\/p>\n <p>Good bit: It was getting late in the game (2 hours before deadline I think), and I wanted several hours for polish (finishing sfx, title screen, etc&#8230;). But I still wanted one more level. I played around for nearly half an hour trying to come up with something interesting, and kept having to dumb it down in an attempt to find a solution. I was about ready to give up, because my latest iteration was seemingly also unsolvable. Then I did something weird navigating around the items on the board that I hadn&#8217;t foreseen, and suddenly the solution came into view, and I was like &#8220;Oh, cool!&#8221; Whew, close one.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone size-medium wp-image-596440\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ComfortZone-300x270.jpg\" alt=\"ComfortZone\" width=\"300\" height=\"270\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ComfortZone-300x270.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ComfortZone-550x494.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ComfortZone.jpg 624w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>I knew going in that it was a bad idea to battle with Unity&#8217;s physics system. And it turned out to be. My mechanics require subverting the physics in many places (since it&#8217;s sort of tile-based), and as a result I have a number of bugs (for instance, where the player can glitch out of the walls). Lesson learned, I should have\u00a0done the collisions\/physics manually, since all I need is basic box collision and springs.<\/p>","time":"December 12th, 2016 12:22 pm","title":""}