Procedural sprite trees - Wizarding Ninja's post-dare updating
Progress, in a way.
Play the LD45 compo game here
https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost
This isn't pretty, I'd like to remake the game in unity so I could make all the trees as softbody physics ( and in theory, get a lot better performance on stuff like the lighting )
New tree in level, with random branch creation /size .

From level editor - with just placeholder 'tree' objects

The old sprites , with 'walkable' area highlighted -
