Procedural sprite trees - Wizarding Ninja's post-dare updating

Progress, in a way.

Play the LD45 compo game here

https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost

This isn't pretty, I'd like to remake the game in unity so I could make all the trees as softbody physics ( and in theory, get a lot better performance on stuff like the lighting )

New tree in level, with random branch creation /size .

pfoeee.jpg

From level editor - with just placeholder 'tree' objects

pfoeee2.jpg

The old sprites , with 'walkable' area highlighted -

pfoeee3.jpg